Options
All
  • Public
  • Public/Protected
  • All
Menu

Class UBOSkinning

Hierarchy

  • UBOSkinning

Index

Properties

Object literals

Properties

Static COUNT

COUNT: number = UBOSkinning.JOINTS_OFFSET + JOINT_UNIFORM_CAPACITY * 12

Static JOINTS_OFFSET

JOINTS_OFFSET: number = 0

Static SIZE

SIZE: number = UBOSkinning.COUNT * 4

Object literals

Static BLOCK

BLOCK: object

binding

binding: ModelLocalBindings = ModelLocalBindings.UBO_SKINNING_TEXTURE

count

count: number = 1

descriptorType

descriptorType: UNIFORM_BUFFER = GFXDescriptorType.UNIFORM_BUFFER

members

members: { count: number; name: string; type: FLOAT4 }[] = [{ name: 'cc_joints', type: GFXType.FLOAT4, count: JOINT_UNIFORM_CAPACITY * 3 },]

name

name: string = "CCSkinning"

set

set: SetIndex = SetIndex.LOCAL

stageFlags

stageFlags: VERTEX = GFXShaderStageFlagBit.VERTEX

Generated using TypeDoc