Properties
Private _batcher
_batcher: UI
Private _dirty
_dirty: boolean = false
Private _hInputAssemblers
_hInputAssemblers: InputAssemblerHandle[] = []
Private _initIDataCount
_initIDataCount: number = 256 * 6
Private _initVDataCount
_initVDataCount: number = 256 * this._vertexFormatBytes
Private _nextFreeIAHandle
_nextFreeIAHandle: number = 0
Private outOfCallback
outOfCallback: ((...args: number[]) => void) | null = null
Private _vertexFormatBytes
_vertexFormatBytes: number = 9 * Float32Array.BYTES_PER_ELEMENT
byteOffset
byteOffset: number = 0
byteStart
byteStart: number = 0
iData
iData: Uint16Array | null = null
indicesOffset
indicesOffset: number = 0
indicesStart
indicesStart: number = 0
lastByteOffset
lastByteOffset: number = 1
vData
vData: Float32Array | null = null
vertexOffset
vertexOffset: number = 0
vertexStart
vertexStart: number = 0
Static OPACITY_OFFSET
OPACITY_OFFSET: number = 8