Mesh Class
Extends Asset, EventTarget(mixin)
Module: cc
Mesh Asset.
Index
Properties
subMeshes[InputAssembler]Get ir set the sub meshes.loadedBooleanWhether the asset is loaded or noturlStringPoints to the true url of this asset's native object, only valid when asset is loaded and asyncLoadAsset is not enabled.nativeUrlStringReturns the url of this asset's native object, if none it will returns an empty string._nativeStringSerializable url for native asset._nativeAssetObjectThe underlying native asset of this asset if one is available._uuidString_nameString_objFlagsNumbernameStringThe name of the object.isValidBooleanIndicates whether the object is not yet destroyed.
Methods
initInit vertex buffer according to the vertex format.setVerticesSet the vertex values.setIndicesSet the sub mesh indices.setPrimitiveTypeSet the sub mesh primitive type.clearClear the buffer data.setBoundingBoxSet mesh bounding boxcopyAttributeRead the specified attributes of the subgrid into the target buffer.copyIndicesRead the index data of the subgrid into the target array.toStringReturns the asset's url.serialize应 AssetDB 要求提供这个方法createNodeCreate a new node using this asset in the scene...._setRawAssetSet native file name for this asset.hasEventListenerChecks whether the EventTarget object has any callback registered for a specific type of event.onRegister an callback of a specific event type on the EventTarget.offRemoves the listeners previously registered with the same type, callback, target and or useCapture,...targetOffRemoves all callbacks previously registered with the same target (passed as parameter).onceRegister an callback of a specific event type on the EventTarget,...dispatchEventSend an event with the event object.destroyActual object destruction will delayed until before rendering._destructClear all references in the instance._onPreDestroyCalled before the object being destroyed._serializeThe customized serialization for this object._deserializeInit this object from the custom serialized data.
Details
Properties
subMeshes
Get ir set the sub meshes.
| meta | description |
|---|---|
| Type | InputAssembler |
| Defined in | cocos2d/core/mesh/CCMesh.js:117 |
loaded
Whether the asset is loaded or not
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | cocos2d/core/assets/CCAsset.js:57 |
url
Points to the true url of this asset's native object, only valid when asset is loaded and asyncLoadAsset is not enabled. The difference between nativeUrl and url is that the latter is final path, there is no needs to transform url by md5 and subpackage. Besides, url may points to temporary path or cached path on mini game platform which has cache mechanism (WeChat etc). If you want to make use of the native file on those platforms, you should use url instead of nativeUrl.
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/assets/CCAsset.js:68 |
nativeUrl
Returns the url of this asset's native object, if none it will returns an empty string.
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/assets/CCAsset.js:85 |
_native
Serializable url for native asset.
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/assets/CCAsset.js:123 |
_nativeAsset
The underlying native asset of this asset if one is available. This property can be used to access additional details or functionality releated to the asset. This property will be initialized by the loader if
_nativeis available.
| meta | description |
|---|---|
| Type | Object |
| Defined in | cocos2d/core/assets/CCAsset.js:131 |
_uuid
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/assets/CCRawAsset.js:46 |
_name
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/platform/CCObject.js:76 |
_objFlags
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/core/platform/CCObject.js:83 |
name
The name of the object.
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/platform/CCObject.js:240 |
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object'sdestroyis called, it is actually destroyed after the end of this frame. SoisValidwill return false from the next frame, whileisValidin the current frame will still be true. If you want to determine whether the current frame has calleddestroy, usecc.isValid(obj, true), but this is often caused by a particular logical requirements, which is not normally required.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | cocos2d/core/platform/CCObject.js:258 |
Examples
var node = new cc.Node();
cc.log(node.isValid); // true
node.destroy();
cc.log(node.isValid); // true, still valid in this frame
// after a frame...
cc.log(node.isValid); // false, destroyed in the end of last frame
Methods
init
Init vertex buffer according to the vertex format.
| meta | description |
|---|---|
| Defined in | cocos2d/core/mesh/CCMesh.js:206 |
Parameters
vertexFormatgfx.VertexFormat vertex formatvertexCountNumber how much vertex should be create in this buffer.dynamicBoolean whether or not to use dynamic buffer.indexBoolean
setVertices
Set the vertex values.
| meta | description |
|---|---|
| Defined in | cocos2d/core/mesh/CCMesh.js:254 |
Parameters
nameString the attribute name, e.g. gfx.ATTR_POSITIONvalues[Vec2] | [Vec3] | [Color] | [Number] | Uint8Array | Float32Array the vertex values
setIndices
Set the sub mesh indices.
| meta | description |
|---|---|
| Defined in | cocos2d/core/mesh/CCMesh.js:331 |
Parameters
indices[Number] | Uint16Array | Uint8Array the sub mesh indices.indexNumber sub mesh index.dynamicBoolean whether or not to use dynamic buffer.
setPrimitiveType
Set the sub mesh primitive type.
| meta | description |
|---|---|
| Defined in | cocos2d/core/mesh/CCMesh.js:377 |
Parameters
clear
Clear the buffer data.
| meta | description |
|---|---|
| Defined in | cocos2d/core/mesh/CCMesh.js:396 |
setBoundingBox
Set mesh bounding box
| meta | description |
|---|---|
| Defined in | cocos2d/core/mesh/CCMesh.js:421 |
Parameters
copyAttribute
Read the specified attributes of the subgrid into the target buffer.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | cocos2d/core/mesh/CCMesh.js:497 |
Parameters
primitiveIndexNumber The subgrid index.attributeNameString attribute name.bufferArrayBuffer The target buffer.strideNumber The byte interval between adjacent attributes in the target buffer.offsetNumber The offset of the first attribute in the target buffer.
copyIndices
Read the index data of the subgrid into the target array.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | cocos2d/core/mesh/CCMesh.js:549 |
Parameters
primitiveIndexNumber The subgrid index.outputArrayTypedArray The target array.
toString
Returns the asset's url.
The Asset object overrides the toString() method of the Object object.
For Asset objects, the toString() method returns a string representation of the object.
JavaScript calls the toString() method automatically when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.
| meta | description |
|---|---|
| Returns | String |
| Defined in | cocos2d/core/assets/CCAsset.js:184 |
serialize
应 AssetDB 要求提供这个方法
| meta | description |
|---|---|
| Returns | String |
| Defined in | cocos2d/core/assets/CCAsset.js:198 |
createNode
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.
| meta | description |
|---|---|
| Defined in | cocos2d/core/assets/CCAsset.js:209 |
Parameters
_setRawAsset
Set native file name for this asset.
| meta | description |
|---|---|
| Defined in | cocos2d/core/assets/CCAsset.js:224 |
Parameters
hasEventListener
Checks whether the EventTarget object has any callback registered for a specific type of event.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | cocos2d/core/event/event-target.js:69 |
Parameters
typeString The type of event.
on
Register an callback of a specific event type on the EventTarget.
This type of event should be triggered via emit.
| meta | description |
|---|---|
| Returns | Function |
| Defined in | cocos2d/core/event/event-target.js:77 |
Parameters
typeString A string representing the event type to listen for.callbackFunction The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).arg1Any arg1arg2Any arg2arg3Any arg3arg4Any arg4arg5Any arg5
targetObject The target (this object) to invoke the callback, can be null
Examples
eventTarget.on('fire', function () {
cc.log("fire in the hole");
}, node);
off
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.
| meta | description |
|---|---|
| Defined in | cocos2d/core/event/event-target.js:119 |
Parameters
typeString A string representing the event type being removed.callbackFunction The callback to remove.targetObject The target (this object) to invoke the callback, if it's not given, only callback without target will be removed
Examples
// register fire eventListener
var callback = eventTarget.on('fire', function () {
cc.log("fire in the hole");
}, target);
// remove fire event listener
eventTarget.off('fire', callback, target);
// remove all fire event listeners
eventTarget.off('fire');
targetOff
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
| meta | description |
|---|---|
| Defined in | cocos2d/core/event/event-target.js:163 |
Parameters
targetObject The target to be searched for all related listeners
once
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.
| meta | description |
|---|---|
| Defined in | cocos2d/core/event/event-target.js:182 |
Parameters
typeString A string representing the event type to listen for.callbackFunction The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).arg1Any arg1arg2Any arg2arg3Any arg3arg4Any arg4arg5Any arg5
targetObject The target (this object) to invoke the callback, can be null
Examples
eventTarget.once('fire', function () {
cc.log("this is the callback and will be invoked only once");
}, node);
dispatchEvent
Send an event with the event object.
| meta | description |
|---|---|
| Defined in | cocos2d/core/event/event-target.js:208 |
Parameters
eventEvent
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
From the next frame, this object is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | cocos2d/core/platform/CCObject.js:293 |
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
| meta | description |
|---|---|
| Defined in | cocos2d/core/platform/CCObject.js:427 |
_onPreDestroy
Called before the object being destroyed.
| meta | description |
|---|---|
| Defined in | cocos2d/core/platform/CCObject.js:460 |
_serialize
The customized serialization for this object. (Editor Only)
| meta | description |
|---|---|
| Returns | object |
| Defined in | cocos2d/core/platform/CCObject.js:485 |
Parameters
exportingBoolean
_deserialize
Init this object from the custom serialized data.
| meta | description |
|---|---|
| Defined in | cocos2d/core/platform/CCObject.js:495 |
Parameters
dataObject the serialized json datactx_Deserializer