WrapMode Enum
Module: cc
Specifies how time is treated when it is outside of the keyframe range of an Animation.
Index
DefaultNormalReverseLoopLoopReversePingPongPingPongReverse
Details
Default
Reads the default wrap mode set higher up.
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/animation/types.js:45 |
Normal
All iterations are played as specified.
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/animation/types.js:52 |
Reverse
All iterations are played in the reverse direction from the way they are specified.
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/animation/types.js:59 |
Loop
When time reaches the end of the animation, time will continue at the beginning.
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/animation/types.js:66 |
LoopReverse
All iterations are played in the reverse direction from the way they are specified. And when time reaches the start of the animation, time will continue at the ending.
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/animation/types.js:73 |
PingPong
Even iterations are played as specified, odd iterations are played in the reverse direction from the way they are specified.
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/animation/types.js:81 |
PingPongReverse
Even iterations are played in the reverse direction from the way they are specified, odd iterations are played as specified.
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/animation/types.js:89 |