Serializable url for native asset. For internal usage.
Whether the asset is loaded or not
The texture filter mode enum
The pixel format enum.
The wrap mode enum.
Indicates whether its dependent native assets can support deferred load if the owner scene (or prefab) is marked as asyncLoadAssets
.
Indicates whether its native object should be preloaded from native url.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
Pixel height of the texture
Whether the pixel data is compressed.
Returns the url of this asset's native object, if none it will returns an empty string.
The number of reference
Pixel width of the texture
Set native file name for this asset.
Add references of asset
itself
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.
Reduce references of asset and it will be auto released when refCount equals 0.
itself
Destroy the current texture, clear up the related GPU resources.
Gets the anisotropy
The anisotropy
Gets the sampler resource for the texture
Gets the GFX Texture resource
Gets the texture hash.
Gets the id of the texture
The id
Gets the pixel format
The pixel format
Gets the internal GFX sampler hash.
应 AssetDB 要求提供这个方法。 返回一个序列化后的对象
Sets the texture's anisotropy
Sets the texture's mip filter
Filter mode for scale down
Sets the wrap mode of the texture. Be noted, if the size of the texture is not power of two, only WrapMode.CLAMP_TO_EDGE is allowed.
S(U) coordinate wrap mode
T(V) coordinate wrap mode
R(W) coordinate wrap mode
Returns the string representation of the object.
The Asset
object overrides the toString()
method of the Object
object.
JavaScript calls the toString() method automatically
when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.
For assets of the native type, it will return this.nativeUrl
.
Otherwise, an empty string is returned.
This method may be overwritten by subclasses.
应 AssetDB 要求提供这个方法。
Generated using TypeDoc
The base texture class, it defines features shared by all textures.