Properties
Private _animationDisplayIndex
_animationDisplayIndex: number
Private _armature
_armature: Armature
Private _blendMode
_blendMode: BlendMode
Private _blendModeDirty
_blendModeDirty: boolean
Private _boundingBoxData
_boundingBoxData: BoundingBoxData | null
Private _cachedFrameIndex
_cachedFrameIndex: number
Private _cachedFrameIndices
_cachedFrameIndices: Array<number> | null
Private _childArmature
_childArmature: Armature | null
Private _colorDirty
_colorDirty: boolean
Readonly Private _colorTransform
_colorTransform: ColorTransform
Readonly Private _deformVertices
_deformVertices: DeformVertices
Private _display
_display: any
Private _displayData
_displayData: DisplayData | null
Readonly Private _displayDatas
_displayDatas: Array<DisplayData | null>
Private _displayDirty
_displayDirty: boolean
Private _displayIndex
_displayIndex: number
Readonly Private _displayList
_displayList: Array<any | Armature>
Private _globalDirty
_globalDirty: boolean
_indices
_indices: number[]
Readonly Private _localMatrix
_localMatrix: Matrix
_localVertices
_localVertices: number[]
Readonly Private _meshBones
_meshBones: Array<Bone | null>
Private _meshData
_meshData: MeshDisplayData | null
Private _meshDirty
_meshDirty: boolean
Private _meshDisplay
_meshDisplay: any
Readonly Private _meshSlots
_meshSlots: Array<Slot | null>
Private _parent
_parent: Bone
Private _pivotX
_pivotX: number
Private _pivotY
_pivotY: number
Private _rawDisplay
_rawDisplay: any
Private _rawDisplayDatas
_rawDisplayDatas: Array<DisplayData | null> | null
Private _slotData
_slotData: SlotData
Private _textureData
_textureData: TextureData | null
Private _transformDirty
_transformDirty: boolean
Private _visible
_visible: boolean
Private _visibleDirty
_visibleDirty: boolean
Protected _worldMatrixDirty
_worldMatrixDirty: boolean
Private _zOrder
_zOrder: number
Private _zOrderDirty
_zOrderDirty: boolean
Readonly armature
armature: Armature
Readonly boundingBoxData
boundingBoxData: BoundingBoxData | null
childArmature
childArmature: Armature | null
displayController
displayController: string | null
displayIndex
displayIndex: number
displayList
displayList: Array<any>
Readonly global
global: Transform
Readonly globalTransformMatrix
globalTransformMatrix: Matrix
Readonly hashCode
hashCode: number
Readonly Private meshDisplay
meshDisplay: any
Readonly name
name: string
Readonly offset
offset: Transform
Private origin
origin: Transform | null
Readonly parent
parent: Bone
Readonly Private rawDisplay
rawDisplay: any
Private rawDisplayDatas
rawDisplayDatas: Array<DisplayData | null> | null
Readonly slotData
slotData: SlotData
Private userData
userData: any
Static Readonly Private _helpMatrix
_helpMatrix: Matrix
Static Readonly Private _helpPoint
_helpPoint: Point
Static Readonly Private _helpTransform
_helpTransform: Transform
DragonBones 3.0
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