Variables
Const FrameTime
FrameTime: number = 1 / 60
Const MaxCacheTime
MaxCacheTime: 30 = 30
Const NEED_BATCH
NEED_BATCH: 16 = 16
Const NEED_COLOR
NEED_COLOR: 1 = 1
Const STRIDE_BYTES
STRIDE_BYTES: number = 9 * 4
Const STRIDE_FLOAT
STRIDE_FLOAT: 9 = 9
Let _batcher
_batcher: Batcher2D | undefined
Const _boneColor
_bone
Color: Color = new Color(255, 0, 0, 255)
Let _boneInfoOffset
_boneInfoOffset: number = 0
Const _c
_c: Float32Array = new Float32Array(4)
Let _colorOffset
_colorOffset: number = 0
Let _handleVal
_handleVal: number
Let _indexCount
_indexCount: number
Let _indexOffset
_indexOffset: number
Let _indexOffset
_indexOffset: number = 0
Const _indices
_indices: number[] = []
Let _multiply
_multiply: number
Let _mustFlush
_mustFlush: boolean
Let _nodeA
_nodeA: number
Let _nodeB
_nodeB: number
Let _nodeG
_nodeG: number
Let _nodeR
_nodeR: number
Const _originColor
_origin
Color: Color = new Color(0, 255, 0, 255)
Let _preBlendMode
_preBlendMode: BlendMode | null = null
Let _preColor
_preColor: number = 0
Let _preTexUrl
_preTexUrl: string | null = null
Let _premultipliedAlpha
_premultipliedAlpha: boolean
Let _segICount
_segICount: number = 0
Let _segOffset
_segOffset: number = 0
Let _segVCount
_segVCount: number = 0
Const _slotColor
_slot
Color: Color = new Color(0, 0, 255, 255)
Const _tempMat4
_temp
Mat4: Mat4 = new Mat4()
Const _vec3u_temp
_vec3u_
temp: Vec3 = new Vec3()
Let _vertexCount
_vertexCount: number
Let _vertexOffset
_vertexOffset: number
Let _vertexOffset
_vertexOffset: number = 0
Const _vertices
_vertices: number[] = []
Let _vfOffset
_vfOffset: number = 0
Let _vfOffset
_vfOffset: number
Let timeScale
timeScale: number = 1
node alpha [0,1]