Angular drag co-efficient
The fluid density
Gravity vector, if the world's gravity is not used
Linear drag co-efficient
The outer surface normal
The height of the fluid surface along the normal
If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities
If true, gravity is taken from the world instead of the
Fluid velocity, for drag calculations
Adds a body to the controller list.
Removes all bodies from the controller list.
Get the attached body list
Get the next controller in the world's body list.
Get the previous controller in the world's body list.
Removes a body from the controller list.
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Calculates buoyancy forces for fluids in the form of a half plane.