Properties
m_I
m_I: number = 0
m_activeFlag
m_activeFlag: boolean = false
m_angularDamping
m_angularDamping: number = 0
m_angularVelocity
m_angularVelocity: number = 0
m_autoSleepFlag
m_autoSleepFlag: boolean = false
m_awakeFlag
m_awakeFlag: boolean = false
m_bulletFlag
m_bulletFlag: boolean = false
m_contactList
m_controllerCount
m_controllerCount: number = 0
m_controllerList
m_fixedRotationFlag
m_fixedRotationFlag: boolean = false
m_fixtureCount
m_fixtureCount: number = 0
m_fixtureList
Readonly m_force
m_
force: b2Vec2 = new b2Vec2()
m_gravityScale
m_gravityScale: number = 1
m_invI
m_invI: number = 0
m_invMass
m_invMass: number = 1
m_islandFlag
m_islandFlag: boolean = false
m_islandIndex
m_islandIndex: number = 0
m_jointList
m_linearDamping
m_linearDamping: number = 0
Readonly m_linearVelocity
m_
linearVelocity: b2Vec2 = new b2Vec2()
m_mass
m_mass: number = 1
m_next
m_prev
m_sleepTime
m_sleepTime: number = 0
Readonly m_sweep
m_toiFlag
m_toiFlag: boolean = false
m_torque
m_torque: number = 0
m_type
m_userData
m_userData: any = null
m_world
Readonly m_xf
Readonly m_xf0
Static Private CreateFixtureShapeDensity_s_def
Create
FixtureShapeDensity_s_def: b2FixtureDef = new b2FixtureDef()
Static Private ResetMassData_s_localCenter
Reset
MassData_s_localCenter: b2Vec2 = new b2Vec2()
Static Private ResetMassData_s_massData
Reset
MassData_s_massData: b2MassData = new b2MassData()
Static Private ResetMassData_s_oldCenter
Reset
MassData_s_oldCenter: b2Vec2 = new b2Vec2()
Static Private SetMassData_s_oldCenter
Set
MassData_s_oldCenter: b2Vec2 = new b2Vec2()
Static Private SynchronizeFixtures_s_displacement
Synchronize
Fixtures_s_displacement: b2Vec2 = new b2Vec2()
Static Private SynchronizeFixtures_s_xf1
Synchronize
Fixtures_s_xf1: b2Transform = new b2Transform()