Properties
m_bias
m_bias: number = 0
m_collideConnected
m_collideConnected: boolean = false
m_dampingRatio
m_dampingRatio: number = 0
m_frequencyHz
m_frequencyHz: number = 0
m_gamma
m_gamma: number = 0
m_impulse
m_impulse: number = 0
m_index
m_index: number = 0
m_indexA
m_indexA: number = 0
m_indexB
m_indexB: number = 0
m_invIA
m_invIA: number = 0
m_invIB
m_invIB: number = 0
m_invMassA
m_invMassA: number = 0
m_invMassB
m_invMassB: number = 0
m_islandFlag
m_islandFlag: boolean = false
Readonly m_lalcA
m_
lalcA: b2Vec2 = new b2Vec2()
Readonly m_lalcB
m_
lalcB: b2Vec2 = new b2Vec2()
m_length
m_length: number = 0
Readonly m_localAnchorA
m_
localAnchorA: b2Vec2 = new b2Vec2()
Readonly m_localAnchorB
m_
localAnchorB: b2Vec2 = new b2Vec2()
Readonly m_localCenterA
m_
localCenterA: b2Vec2 = new b2Vec2()
Readonly m_localCenterB
m_
localCenterB: b2Vec2 = new b2Vec2()
m_mass
m_mass: number = 0
Readonly m_qA
m_
qA: b2Rot = new b2Rot()
Readonly m_qB
m_
qB: b2Rot = new b2Rot()
Readonly m_rA
Readonly m_rB
Readonly m_u
m_userData
m_userData: any = null
Static Private InitVelocityConstraints_s_P
Init
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()
Static Private SolvePositionConstraints_s_P
Solve
PositionConstraints_s_P: b2Vec2 = new b2Vec2()
Static Private SolveVelocityConstraints_s_P
Solve
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()
Static Private SolveVelocityConstraints_s_vpA
Solve
VelocityConstraints_s_vpA: b2Vec2 = new b2Vec2()
Static Private SolveVelocityConstraints_s_vpB
Solve
VelocityConstraints_s_vpB: b2Vec2 = new b2Vec2()