Properties
Readonly m_K
m_bias
m_bias: number = 0
m_collideConnected
m_collideConnected: boolean = false
m_dampingRatio
m_dampingRatio: number = 0
m_frequencyHz
m_frequencyHz: number = 0
m_gamma
m_gamma: number = 0
Readonly m_impulse
m_
impulse: b2Vec3 = new b2Vec3(0, 0, 0)
m_index
m_index: number = 0
m_indexA
m_indexA: number = 0
m_indexB
m_indexB: number = 0
m_invIA
m_invIA: number = 0
m_invIB
m_invIB: number = 0
m_invMassA
m_invMassA: number = 0
m_invMassB
m_invMassB: number = 0
m_islandFlag
m_islandFlag: boolean = false
Readonly m_lalcA
m_
lalcA: b2Vec2 = new b2Vec2()
Readonly m_lalcB
m_
lalcB: b2Vec2 = new b2Vec2()
Readonly m_localAnchorA
m_
localAnchorA: b2Vec2 = new b2Vec2()
Readonly m_localAnchorB
m_
localAnchorB: b2Vec2 = new b2Vec2()
Readonly m_localCenterA
m_
localCenterA: b2Vec2 = new b2Vec2()
Readonly m_localCenterB
m_
localCenterB: b2Vec2 = new b2Vec2()
Readonly m_mass
Readonly m_qA
m_
qA: b2Rot = new b2Rot()
Readonly m_qB
m_
qB: b2Rot = new b2Rot()
Readonly m_rA
Readonly m_rB
m_referenceAngle
m_referenceAngle: number = 0
m_userData
m_userData: any = null
Static Private InitVelocityConstraints_s_P
Init
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()
Static Private SolvePositionConstraints_s_C1
Solve
PositionConstraints_s_C1: b2Vec2 = new b2Vec2()
Static Private SolvePositionConstraints_s_P
Solve
PositionConstraints_s_P: b2Vec2 = new b2Vec2()
Static Private SolvePositionConstraints_s_impulse
Solve
PositionConstraints_s_impulse: b2Vec3 = new b2Vec3()
Static Private SolveVelocityConstraints_s_Cdot1
Solve
VelocityConstraints_s_Cdot1: b2Vec2 = new b2Vec2()
Static Private SolveVelocityConstraints_s_P
Solve
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()
Static Private SolveVelocityConstraints_s_impulse
Solve
VelocityConstraints_s_impulse: b2Vec3 = new b2Vec3()
Static Private SolveVelocityConstraints_s_impulse1
Solve
VelocityConstraints_s_impulse1: b2Vec2 = new b2Vec2()