The shader macro definitions. Default to 0 or the specified value in EffectAsset.
The EffectAsset to use. Must provide if effectName
is not specified.
The name of the EffectAsset to use. Must provide if effectAsset
is not specified.
The override values on top of the pipeline states specified in EffectAsset.
The index of the technique to use.
Generated using TypeDoc
The basic infos for material initialization.