Properties
				
				
					
					Protected commonTargetStatuses
					commonTargetStatuses: Array<object> = []
					
				
				
					
					Protected _currentFramePlayed
					_currentFramePlayed: boolean = false
					
					
				
				
					
					Protected _curveLoaded
					_curveLoaded: boolean = false
					
				
				
					
					Protected _delay
					_delay: number = 0
					
				
				
					
					Protected _delayTime
					_delayTime: number = 0
					
				
				
					
					Protected _ignoreIndex
					_ignoreIndex: number = InvalidIndex
					
				
				
					
					Protected Optional _lastIterations
					_lastIterations: undefined | number
					
				
				
				
					
					Protected _lastWrapInfoEvent
					
					
				
				
					
					_lastframeEventOn
					_lastframeEventOn: boolean = false
					
				
				
					
					Protected _name
					_name: string
					
				
				
				
					
					Protected _repeatCount
					_repeatCount: number = 1
					
				
				
					
					Protected _samplerSharedGroups
					
					
				
				
					
					Protected _target
					_target
: Node | null = nullProtected _targetNode
					_target
Node: Node | null = nullduration
					duration: number = 1
					
					
				
				
					
					frameRate
					frameRate: number = 0
					
				
				
				
				
					
					weight
					weight: number = 0
					
					
				
			
			 
AnimationState 完全控制动画播放过程。
大多数情况下 动画组件 是足够和易于使用的。如果您需要更多的动画控制接口,请使用 AnimationState。