Properties
Protected _animInfo
_animInfo: IAnimInfo | null = null
Protected commonTargetStatuses
commonTargetStatuses: Array<object> = []
Protected _currentFramePlayed
_currentFramePlayed: boolean = false
Protected _curveLoaded
_curveLoaded: boolean = false
Protected _delay
_delay: number = 0
Protected _delayTime
_delayTime: number = 0
Protected _frames
_frames: number = 1
Protected _ignoreIndex
_ignoreIndex: number = InvalidIndex
Protected Optional _lastIterations
_lastIterations: undefined | number
Protected _lastWrapInfoEvent
_lastframeEventOn
_lastframeEventOn: boolean = false
Protected _name
_name: string
Protected _preSample
_preSample: boolean = true
Protected _repeatCount
_repeatCount: number = 1
Protected _samplerSharedGroups
Protected _target
_target
: Node | null = null
Protected _targetNode
_target
Node: Node | null = null
duration
duration: number = 1
frameRate
frameRate: number = 0
weight
weight: number = 0
Mark whether the current frame is played. When set new time to animation state, we should ensure the frame at the specified time being played at next update.