Variables
				
					
					Const Animation
					Animation: object = Enum({/*** 播放贴图中的所有帧。*/WholeSheet: 0,/*** 播放贴图中的其中一行动画。*/SingleRow: 1,})
					
					
					
						Type declaration
						
							- 
								SingleRow: number
- 
								WholeSheet: number
 
				
				
					
					Const ArcMode
					ArcMode: object = Enum({/*** 随机位置发射。* @property {Number} Random*/Random: 0,/*** 沿某一方向循环发射,每次循环方向相同。* @property {Number} Loop*/Loop: 1,/*** 循环发射,每次循环方向相反。* @property {Number} PingPong*/PingPong: 2,})
					
					
					
						Type declaration
						
							- 
								Loop: number
- 
								PingPong: number
- 
								Random: number
 
				
				
					
					Const CC_USE_WORLD_SPACE
					CC_USE_WORLD_SPACE: "CC_USE_WORLD_SPACE" = "CC_USE_WORLD_SPACE"
					
				
				
					
					Const COLOR_OVERTIME_RAND_OFFSET
					COLOR_OVERTIME_RAND_OFFSET: 91041 = 91041
					
				
				
					
					Const EmitLocation
					EmitLocation: object = Enum({/*** 基础位置发射(仅对 Circle 类型及 Cone 类型的粒子发射器适用)。* @property {Number} Base*/Base: 0,/*** 边框位置发射(仅对 Box 类型及 Circle 类型的粒子发射器适用)。* @property {Number} Edge*/Edge: 1,/*** 表面位置发射(对所有类型的粒子发射器都适用)。* @property {Number} Shell*/Shell: 2,/*** 内部位置发射(对所有类型的粒子发射器都适用)。* @property {Number} Volume*/Volume: 3,})
					
					
					
						Type declaration
						
							- 
								Base: number
- 
								Edge: number
- 
								Shell: number
- 
								Volume: number
 
				
				
					
					Const FORCE_OVERTIME_RAND_OFFSET
					FORCE_OVERTIME_RAND_OFFSET: 212165 = 212165
					
				
				
					
					Const LIMIT_VELOCITY_RAND_OFFSET
					LIMIT_VELOCITY_RAND_OFFSET: 23541 = 23541
					
				
				
					
					Const Mode
					Mode: object = Enum({/*** 网格类型。*/Grid: 0,/*** 精灵类型(暂未支持)。*/// Sprites: 1,})
					
					
					
				
				
					
					Const ROTATION_OVERTIME_RAND_OFFSET
					ROTATION_OVERTIME_RAND_OFFSET: 125292 = 125292
					
				
				
					
					Const RenderMode
					RenderMode: object = Enum({/*** 粒子始终面向摄像机。*/Billboard: 0,/*** 粒子始终面向摄像机但会根据参数进行拉伸。*/StrecthedBillboard: 1,/*** 粒子始终与 XZ 平面平行。*/HorizontalBillboard: 2,/*** 粒子始终与 Y 轴平行且朝向摄像机。*/VerticalBillboard: 3,/*** 粒子保持模型本身状态。*/Mesh: 4,})
					
					
					
						Type declaration
						
							- 
								Billboard: number
- 
								HorizontalBillboard: number
- 
								Mesh: number
- 
								StrecthedBillboard: number
- 
								VerticalBillboard: number
 
				
				
					
					Const SIZE_OVERTIME_RAND_OFFSET
					SIZE_OVERTIME_RAND_OFFSET: 39825 = 39825
					
				
				
					
					Const ShapeType
					ShapeType: object = Enum({/*** 立方体类型粒子发射器。* @property {Number} Box*/Box: 0,/*** 圆形粒子发射器。* @property {Number} Circle*/Circle: 1,/*** 圆锥体粒子发射器。* @property {Number} Cone*/Cone: 2,/*** 球体粒子发射器。* @property {Number} Sphere*/Sphere: 3,/*** 半球体粒子发射器。* @property {Number} Hemisphere*/Hemisphere: 4,})
					
					
					
						Type declaration
						
							- 
								Box: number
- 
								Circle: number
- 
								Cone: number
- 
								Hemisphere: number
- 
								Sphere: number
 
				
				
					
					Const Space
					Space: object = Enum({World: 0,Local: 1,Custom: 2,})
					
					
						Type declaration
						
							- 
								Custom: number
- 
								Local: number
- 
								World: number
 
				
				
					
					Const TEXTURE_ANIMATION_RAND_OFFSET
					TEXTURE_ANIMATION_RAND_OFFSET: 90794 = 90794
					
				
				
					
					Const TextureMode
					TextureMode: object = Enum({/*** 拉伸填充纹理。*/Stretch: 0,/*** 重复填充纹理。*/Repeat: 1,})
					
					
					
						Type declaration
						
							- 
								Repeat: number
- 
								Stretch: number
 
				
				
					
					Const TrailMode
					TrailMode: object = Enum({/*** 粒子模式<bg>。* 创建一种效果,其中每个粒子在其路径中留下固定的轨迹。*/Particles: 0,/*** 带模式<bg>。* 根据其生命周期创建连接每个粒子的轨迹带。*/Ribbon: 1,})
					
					
					
						Type declaration
						
							- 
								Particles: number
- 
								Ribbon: number
 
				
				
					
					Const VELOCITY_X_OVERTIME_RAND_OFFSET
					VELOCITY_X_OVERTIME_RAND_OFFSET: 197866 = 197866
					
				
				
					
					Const VELOCITY_Y_OVERTIME_RAND_OFFSET
					VELOCITY_Y_OVERTIME_RAND_OFFSET: 156497 = 156497
					
				
				
					
					Const VELOCITY_Z_OVERTIME_RAND_OFFSET
					VELOCITY_Z_OVERTIME_RAND_OFFSET: 984136 = 984136
					
				
				
					
					Const _intermediArr
					_intermediArr: any[] = new Array()
					
				
				
					
					Const _intermediVec
					_intermedi
Vec: Vec3 = new Vec3(0, 0, 0)Const _temp_v3
					_temp_
v3: Vec3 = new Vec3()Const _temp_v3
					_temp_
v3: Vec3 = new Vec3()Const _temp_v3
					_temp_
v3: Vec3 = new Vec3()Const _temp_v3_1
					_temp_
v3_1: Vec3 = new Vec3()Const _unitBoxExtent
					_unit
BoxExtent: Vec3 = new Vec3(0.5, 0.5, 0.5)Const _world_mat
					_world_
mat: Mat4 = new Mat4() 
贴图动画的播放方式。
textureAnimationModule.Animation