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External module scenegraph

Index

Type aliases

Constructor

Constructor: object

Type declaration

Variables

Const Activating

Activating: any = CCObject.Flags.Activating

Const ChangingState

ChangingState: number = Activating | Deactivating

Const Deactivating

Deactivating: any = CCObject.Flags.Deactivating

Const Deactivating

Deactivating: any = CCObject.Flags.Deactivating

Const Destroying

Destroying: any = CCObject.Flags.Destroying

Const Destroying

Destroying: any = CCObject.Flags.Destroying

Const DontDestroy

DontDestroy: any = CCObject.Flags.DontDestroy

Const HideInHierarchy

HideInHierarchy: any = CCObject.Flags.HideInHierarchy

Const IsEditorOnEnableCalled

IsEditorOnEnableCalled: any = CCObject.Flags.IsEditorOnEnableCalled

Const IsOnEnableCalled

IsOnEnableCalled: any = CCObject.Flags.IsOnEnableCalled

Const IsOnLoadCalled

IsOnLoadCalled: any = CCObject.Flags.IsOnLoadCalled

Const IsOnLoadStarted

IsOnLoadStarted: any = CCObject.Flags.IsOnLoadStarted

Const IsPreloadStarted

IsPreloadStarted: any = CCObject.Flags.IsPreloadStarted

Const IsStartCalled

IsStartCalled: any = CCObject.Flags.IsStartCalled

Const MAX_POOL_SIZE

MAX_POOL_SIZE: 4 = 4

Const NullScene

NullScene: null = null

Const TRANSFORM_ON

TRANSFORM_ON: number = 1 << 0

Const _cachedArray

_cachedArray: BaseNode[] = new Array<BaseNode>(16)

Let _currentHovered

_currentHovered: BaseNode | null = null

Const _mouseEvents

_mouseEvents: string[] = [SystemEventType.MOUSE_DOWN.toString(),SystemEventType.MOUSE_ENTER.toString(),SystemEventType.MOUSE_MOVE.toString(),SystemEventType.MOUSE_LEAVE.toString(),SystemEventType.MOUSE_UP.toString(),SystemEventType.MOUSE_WHEEL.toString(),]

Const _qt

_qt: Quat = new Quat()

Const _touchEvents

_touchEvents: string[] = [SystemEventType.TOUCH_START.toString(),SystemEventType.TOUCH_MOVE.toString(),SystemEventType.TOUCH_END.toString(),SystemEventType.TOUCH_CANCEL.toString(),]

Const _up

_up: Vec3 = new Vec3(0, 1, 0)

Const _v3

_v3: Vec3 = new Vec3()

Const activateTasksPool

activateTasksPool: Pool<Object> = new Pool(MAX_POOL_SIZE)

Const array_a

array_a: any[] = new Array(10)

Const bookOfChange

bookOfChange: Map<string, number> = new Map<string, number>()

Const callOnDestroyInTryCatch

callOnDestroyInTryCatch: false | Function = EDITOR && tryCatchFunctor_EDITOR('onDestroy')

Const callOnDisableInTryCatch

callOnDisableInTryCatch: any = EDITOR && callerFunctor('onDisable')

Const callOnEnableInTryCatch

callOnEnableInTryCatch: any = EDITOR && callerFunctor('onEnable')

Const callOnFocusInTryCatch

callOnFocusInTryCatch: false | Function = EDITOR && tryCatchFunctor_EDITOR('onFocusInEditor')

Const callOnLoadInTryCatch

callOnLoadInTryCatch: false | EDITOR = EDITOR && function (c) {try {c.onLoad();}catch (e) {cc._throw(e);}c._objFlags |= IsOnLoadCalled;_onLoadInEditor(c);}

Const callOnLostFocusInTryCatch

callOnLostFocusInTryCatch: false | Function = EDITOR && tryCatchFunctor_EDITOR('onLostFocusInEditor')

Const callPreloadInTryCatch

callPreloadInTryCatch: false | Function = EDITOR && tryCatchFunctor_EDITOR('__preload')

Const callResetInTryCatch

callResetInTryCatch: false | Function = EDITOR && tryCatchFunctor_EDITOR('resetInEditor')

Const callerFunctor

callerFunctor: any = EDITOR && tryCatchFunctor_EDITOR

Const fastRemoveAt

fastRemoveAt: fastRemoveAt = array.fastRemoveAt

Const idGenerator

idGenerator: IDGenerator = new IdGenerator('Node')

Const invokeLateUpdate

invokeLateUpdate: (Anonymous function) = SUPPORT_JIT ? createInvokeImplJit('c.lateUpdate(dt)', true) :createInvokeImpl(function (c, dt) {c.lateUpdate(dt);},function (iterator, dt) {var array = iterator.array;for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {array[iterator.i].lateUpdate(dt);}})

Const invokeOnEnable

invokeOnEnable: (Anonymous function) = EDITOR ? (iterator) => {const compScheduler = cc.director._compScheduler;const array = iterator.array;for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {const comp = array[iterator.i];if (comp._enabled) {callOnEnableInTryCatch(comp);const deactivatedDuringOnEnable = !comp.node._activeInHierarchy;if (!deactivatedDuringOnEnable) {compScheduler._onEnabled(comp);}}}} : (iterator) => {const compScheduler = cc.director._compScheduler;const array = iterator.array;for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {const comp = array[iterator.i];if (comp._enabled) {comp.onEnable();const deactivatedDuringOnEnable = !comp.node._activeInHierarchy;if (!deactivatedDuringOnEnable) {compScheduler._onEnabled(comp);}}}}

Const invokeOnLoad

invokeOnLoad: (Anonymous function) = SUPPORT_JIT ? createInvokeImplJit('c.onLoad();c._objFlags|=' + IsOnLoadCalled, false, IsOnLoadCalled) :createInvokeImpl(function (c) {c.onLoad();c._objFlags |= IsOnLoadCalled;},function (iterator) {var array = iterator.array;for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {let comp = array[iterator.i];comp.onLoad();comp._objFlags |= IsOnLoadCalled;}},IsOnLoadCalled)

Const invokePreload

invokePreload: (Anonymous function) = SUPPORT_JIT ? createInvokeImplJit('c.__preload();') :createInvokeImpl(function (c) { c.__preload(); },function (iterator) {var array = iterator.array;for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {array[iterator.i].__preload();}})

Const invokeStart

invokeStart: (Anonymous function) = SUPPORT_JIT ? createInvokeImplJit('c.start();c._objFlags|=' + IsStartCalled, false, IsStartCalled) :createInvokeImpl(function (c) {c.start();c._objFlags |= IsStartCalled;},function (iterator) {var array = iterator.array;for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {let comp = array[iterator.i];comp.start();comp._objFlags |= IsStartCalled;}},IsStartCalled)

Const invokeUpdate

invokeUpdate: (Anonymous function) = SUPPORT_JIT ? createInvokeImplJit('c.update(dt)', true) :createInvokeImpl(function (c, dt) {c.update(dt);},function (iterator, dt) {var array = iterator.array;for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {array[iterator.i].update(dt);}})

Const m3_1

m3_1: Mat3 = new Mat3()

Const m3_scaling

m3_scaling: Mat3 = new Mat3()

Const m4_1

m4_1: Mat4 = new Mat4()

Let pos

pos: Vec2 = new Vec2()

Const q_a

q_a: Quat = new Quat()

Const q_b

q_b: Quat = new Quat()

Const qt_1

qt_1: Quat = new Quat()

Const v3_a

v3_a: Vec3 = new Vec3()

Functions

checkListeners

  • checkListeners(node: BaseNode, events: string[]): boolean

componentCorrupted

  • componentCorrupted(node: any, comp: any, index: any): void

doDispatchEvent

mouseDownHandler

  • mouseDownHandler(this: EventListener, event: EventMouse): void

mouseMoveHandler

  • mouseMoveHandler(this: EventListener, event: EventMouse): void

mouseUpHandler

  • mouseUpHandler(this: EventListener, event: EventMouse): void

mouseWheelHandler

  • mouseWheelHandler(this: EventListener, event: EventMouse): void

onLoadInEditor

  • onLoadInEditor(comp: any): void

searchMaskInParent

  • searchMaskInParent(node: Node | null): null | object

touchCancelHandler

  • touchCancelHandler(this: EventListener, touch: Touch, event: EventTouch): void

touchEndHandler

  • touchEndHandler(this: EventListener, touch: Touch, event: EventTouch): void

touchMoveHandler

  • touchMoveHandler(this: EventListener, touch: Touch, event: EventTouch): undefined | false

touchStartHandler

  • touchStartHandler(this: EventListener, touch: Touch, event: EventTouch): boolean

baseNodePolyfill

  • baseNodePolyfill(BaseNode: any): void

compareOrder

  • compareOrder(a: any, b: any): number

createInvokeImpl

  • createInvokeImpl(singleInvoke: any, fastPath: any, ensureFlag?: any): (Anonymous function)

createInvokeImplJit

  • createInvokeImplJit(code: string, useDt?: any, ensureFlag?: any): (Anonymous function)

enableInEditor

  • enableInEditor(comp: any): void

find

  • find(path: string, referenceNode?: Node): Node | null
  • Finds a node by hierarchy path, the path is case-sensitive. It will traverse the hierarchy by splitting the path using '/' character. This function will still returns the node even if it is inactive. It is recommended to not use this function every frame instead cache the result at startup.

    Parameters

    • path: string
    • Optional referenceNode: Node

    Returns Node | null

getConstructor

  • getConstructor(typeOrClassName: string | Function): Function | null

sortedIndex

  • sortedIndex(array: any, comp: any): number

stableRemoveInactive

  • stableRemoveInactive(iterator: any, flagToClear: any): void

Object literals

Const layerList

layerList: object

ALL

ALL: number = 4294967295

DEFAULT

DEFAULT: number = (1 << 30)

EDITOR

EDITOR: number = (1 << 22)

GIZMOS

GIZMOS: number = (1 << 21)

IGNORE_RAYCAST

IGNORE_RAYCAST: number = (1 << 20)

NONE

NONE: number = 0

PROFILER

PROFILER: number = (1 << 28)

SCENE_GIZMO

SCENE_GIZMO: number = (1 << 24)

UI_2D

UI_2D: number = (1 << 25)

UI_3D

UI_3D: number = (1 << 23)

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