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Class GFXPipelineState

GFX pipeline state.

Hierarchy

Index

Constructors

constructor

Properties

Protected _bs

_bs: GFXBlendState | null = null

Protected _device

_device: GFXDevice

Protected _dss

_dss: GFXDepthStencilState | null = null

Protected _dynamicStates

_dynamicStates: GFXDynamicStateFlags = GFXDynamicStateFlagBit.NONE

Protected _gfxType

_gfxType: GFXObjectType = GFXObjectType.UNKNOWN

Protected _is

_is: GFXInputState | null = null

Protected _pipelineLayout

_pipelineLayout: GFXPipelineLayout | null = null

Protected _primitive

_primitive: GFXPrimitiveMode = GFXPrimitiveMode.TRIANGLE_LIST

Protected _renderPass

_renderPass: GFXRenderPass | null = null

Protected _rs

_rs: GFXRasterizerState | null = null

Protected _shader

_shader: GFXShader | null = null

Accessors

blendState

depthStencilState

dynamicStates

gfxType

inputState

pipelineLayout

primitive

rasterizerState

renderPass

shader

Methods

Abstract destroy

  • destroy(): void

Abstract initialize

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