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Class ShadowStage

Shadow map render stage

Hierarchy

Index

Constructors

constructor

Properties

Private _additiveShadowQueue

_additiveShadowQueue: RenderShadowMapBatchedQueue

Protected _flow

_flow: RenderFlow

Protected _name

_name: string = ""

Name

Protected _pipeline

_pipeline: RenderPipeline

Protected _priority

_priority: number = 0

Priority

Private _shadowFrameBuffer

_shadowFrameBuffer: GFXFramebuffer | null = null

Protected _tag

_tag: number = 0

Type

Accessors

name

  • get name(): string

priority

  • get priority(): number

tag

  • get tag(): number

Methods

activate

destroy

  • destroy(): void

initialize

render

setShadowFrameBuffer

Object literals

Private renderArea

renderArea: object

height

height: number = 0

width

width: number = 0

x

x: number = 0

y

y: number = 0

Static initInfo

initInfo: object
en

A common initialization info for shadow map render stage

zh

一个通用的 ShadowStage 的初始化信息对象

name

name: string = "ShadowStage"

priority

priority: ForwardStagePriority = ForwardStagePriority.FORWARD

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