Cocos Creator
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API 参考
Cocos Creator 3D
手册文档
API 参考
Cocos2d-x
手册文档
API 参考
Version: 1.2
Version: 1.0
Version: 1.1
Version: 1.2
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Creator3dAPI
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Menu
Globals
pipeline
RenderShadowMapBatchedQueue
Class RenderShadowMapBatchedQueue
zh
阴影渲染队列
Hierarchy
RenderShadowMapBatchedQueue
Index
Properties
_batched
Queue
_instanced
Queue
_pass
Array
_phaseID
_shader
Array
_shadow
Map
Buffer
_sub
Models
Array
Methods
add
clear
record
Command
Buffer
Properties
Private
_batched
Queue
_batched
Queue
:
RenderBatchedQueue
= new RenderBatchedQueue()
Private
_instanced
Queue
_instanced
Queue
:
RenderInstancedQueue
= new RenderInstancedQueue()
Private
_pass
Array
_pass
Array
:
PassHandle
[]
= []
Private
_phaseID
_phaseID
:
number
= getPhaseID('shadow-add')
Private
_shader
Array
_shader
Array
:
GFXShader
[]
= []
Private
_shadow
Map
Buffer
_shadow
Map
Buffer
:
GFXBuffer
|
null
= null
Private
_sub
Models
Array
_sub
Models
Array
:
SubModel
[]
= []
Methods
add
add
(
renderObj
:
IRenderObject
, subModelIdx
:
number
, passIdx
:
number
)
:
void
Parameters
renderObj:
IRenderObject
subModelIdx:
number
passIdx:
number
Returns
void
clear
clear
(
shadowMapBuffer
:
GFXBuffer
)
:
void
zh
clear ligth-Batched-Queue
Parameters
shadowMapBuffer:
GFXBuffer
Returns
void
record
Command
Buffer
record
Command
Buffer
(
device
:
GFXDevice
, renderPass
:
GFXRenderPass
, cmdBuff
:
GFXCommandBuffer
)
:
void
zh
record CommandBuffer
Parameters
device:
GFXDevice
renderPass:
GFXRenderPass
cmdBuff:
GFXCommandBuffer
Returns
void
Globals
pipeline
forward
Render
Shadow
Map
Batched
Queue
_batched
Queue
_instanced
Queue
_pass
Array
_phaseID
_shader
Array
_shadow
Map
Buffer
_sub
Models
Array
add
clear
record
Command
Buffer
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阴影渲染队列