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Class RenderShadowMapBatchedQueue

阴影渲染队列

Hierarchy

  • RenderShadowMapBatchedQueue

Index

Properties

Private _batchedQueue

_batchedQueue: RenderBatchedQueue = new RenderBatchedQueue()

Private _instancedQueue

_instancedQueue: RenderInstancedQueue = new RenderInstancedQueue()

Private _passArray

_passArray: PassHandle[] = []

Private _phaseID

_phaseID: number = getPhaseID('shadow-add')

Private _shaderArray

_shaderArray: GFXShader[] = []

Private _shadowMapBuffer

_shadowMapBuffer: GFXBuffer | null = null

Private _subModelsArray

_subModelsArray: SubModel[] = []

Methods

add

  • add(renderObj: IRenderObject, subModelIdx: number, passIdx: number): void

clear

recordCommandBuffer

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