Publish to LinkSure Mini Games

Starting with Cocos Creator v2.4.1, creating games for the LinkSure Mini Games is officially supported. LinkSure Mini Game is a mini game application platform of WiFi Master Key, which is convenient, lightweight and without installation.

The LinkSure Mini Game runs as a cpk game package in the mini game environment, which is similar to the WeChat Mini Game. The game package is hosted in the cloud, put and run in the APP, safe, reliable and experience smooth, users can tap to play, without installation.

Environment Configuration

Release Process

Use Cocos Creator to open the project that needs to be released. Open the Build panel from the Menu bar -> Project, select LinkSure Mini Game in the Platform dropdown of the Build panel.

Configuration Options

The specific filling rules for the relevant options configuration are as follows:

  • Main Bundle Compression Type

    Set the compression type of the main package, please refer to the built-in Asset Bundle — main documentation for details.

  • Main Bundle Is Remote

    This option is optional and needs to be used with the Resource Server Address option.
    If set, the main package is configured as a remote package, and along with its related dependent resources are built into a built-in Asset Bundle — main under the remote folder of the release package directory. You need to upload the entire remote folder to the remote server, so that the main package is not packaged into the cpk.

  • Start Scene Asset Bundle

    This option is optional.
    If set, the start scene and its related dependent resources are built into the built-in Asset Bundle — start-scene to speed up the resource loading of the start scene. Please refer to the Start Scene Loading for details.

  • Resource Server Address

    This option is optional and used to fill in the address of the remote server where the resources are stored.

    • If this option is left blank, the build/linksure/remote folder in the release package directory will be packaged into the cpk package.

    • If this option is filled in, the remote folder will not be packaged into the built cpk package. You need to manually upload the remote folder to the filled in Resource Server Address after build.

    Refer to the Resource Management section at the bottom of the document for more details.

Build

After the relevant options of the Build panel are set, click Build.
After the build is complete, click the Open button behind the Build Path to open the release package directory. You can see that the linksure folder is generated under the default release path build directory, which is the exported LinkSure Mini Game project directory and cpk.

Run the built cpk to the phone

  • You need to first contact the LinkSure Mini Game business [zh] to become a mini game developer.

  • Enter LinkSure Mini Program Management Platform, click Mini Program Management -> My Mini Program -> Create Mini Program, fill in the relevant information, submit and wait for review.

  • After the review is approved, click the Version Management on the back of the mini program.

  • Then click Upload Developer Version to upload the built cpk, which will only save the latest upload. The cpk that is uploaded later will overwrite the version that was uploaded earlier.

  • Click the View QR Code after uploaded, then open the LinkSure Mini Game Debugger already installed on your phone to scan the code. You can now preview the game on the physical device. If you need to debug the game, refer to the official documentation LinkSure Mini Game debugging [zh].

For more information, please refer to the LinkSure Mini Game Development Process [zh] documentation.

Resource Management for the LinkSure Mini Game

LinkSure Mini Game is similar to the WeChat Mini Game. There are restrictions on the package size. The main package size limit for LinkSure Mini Game is 10MB, more than that must be downloaded via a network request.

Cocos Creator already helps developers with downloading, caching and version management of remote resources. The specific implementation logic and operation steps are similar to the WeChat Mini Game. Please refer to the Resource Management for the WeChat Mini Game documentation for details.

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