Properties
Private _enable
_enable: boolean = false
Private _flipU
_flipU: number = 0
Private _flipV
_flipV: number = 0
Private _mode
_mode: number = Mode.Grid
Private _numTilesX
_numTilesX: number = 0
Private _numTilesY
_numTilesY: number = 0
Private _uvChannelMask
_uvChannelMask: number = -1
animation
animation: number = Animation.WholeSheet
cycleCount
cycleCount: number = 0
frameOverTime
frameOverTime: CurveRange = new CurveRange()
name
name: string = PARTICLE_MODULE_NAME.TEXTURE
needAnimate
needAnimate: boolean = true
needUpdate
needUpdate: boolean = false
randomRow
randomRow: boolean = false
rowIndex
rowIndex: number = 0
startFrame
startFrame: CurveRange = new CurveRange()
target
target: IParticleSystemRenderer | null = null
动画播放方式 Animation。