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Class ToneMapFlow

色调映射渲染流程。

Hierarchy

Index

Constructors

constructor

Properties

Protected _device

_device: GFXDevice | null = null

GFX设备。

Protected _material

_material: Material | null = null

材质。

Protected _name

_name: string = ""

名称。

Protected _pipeline

_pipeline: RenderPipeline = null!

渲染管线。

Protected _priority

_priority: number = 0

优先级。

Protected _stages

_stages: RenderStage[] = []

渲染阶段数组。

Protected _type

_type: RenderFlowType = RenderFlowType.SCENE

Accessors

device

material

name

  • get name(): string

pipeline

priority

  • get priority(): number

stages

type

Methods

Protected activateStages

  • _activateStages(): void

activate

destroy

  • destroy(): void

destroyStages

  • destroyStages(): void

initialize

rebuild

  • rebuild(): void

render

resize

  • resize(width: number, height: number): void

Object literals

Static initInfo

initInfo: object

name

name: string = PIPELINE_FLOW_TONEMAP

priority

priority: number = ForwardFlowPriority.FORWARD + 1

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