Properties
				
				
				
					
					Protected _curIdx
					_curIdx: string = "shading"
					
				
				
				
					
					Protected _defaultTexView
					
					
				
				
					
					Protected _depthStencilFmt
					_depth
StencilFmt: GFXFormat = GFXFormat.UNKNOWNProtected _fboCount
					_fboCount: number = 0
					
				
				
				
					
					Protected _fpScale
					_fpScale: number = 1.0 / 1024.0
					
				
				
					
					Protected _fpScaleInv
					_fpScaleInv: number = 1024
					
				
				
					
					Protected _frameBuffers
					_frame
Buffers: Map<string, GFXFramebuffer> = new Map<string, GFXFramebuffer>()Protected _globalBindings
					
					
				
				
					
					Protected _isHDR
					_isHDR: boolean = false
					
				
				
					
					Protected _isHDRSupported
					_isHDRSupported: boolean = false
					
				
				
					
					Protected _lightMeterScale
					_lightMeterScale: number = 10000
					
				
				
				
					
					Protected _prevIdx
					_prevIdx: string = "shading1"
					
				
				
				
				
				
				
					
					Protected _renderPasses
					_render
Passes: Map<number, GFXRenderPass> = new Map<number, GFXRenderPass>()Protected _renderTextures
					_render
Textures: Map<string, GFXTexture> = new Map<string, GFXTexture>()Protected _shadingHeight
					_shadingHeight: number = 0
					
				
				
					
					Protected _shadingScale
					_shadingScale: number = 1
					
				
				
					
					Protected _shadingWidth
					_shadingWidth: number = 0
					
				
				
					
					Protected _textureViews
					_texture
Views: Map<string, GFXTextureView> = new Map<string, GFXTextureView>()Protected _useDynamicBatching
					_useDynamicBatching: boolean = false
					
				
				
					
					Protected _useMSAA
					_useMSAA: boolean = false
					
				
				
					
					Protected _usePostProcess
					_usePostProcess: boolean = false
					
				
				
					
					Protected _useSMAA
					_useSMAA: boolean = false
					
				
				
				
				
			
			 
渲染流程。