Properties
Protected _curIdx
_curIdx: string = "shading"
Protected _defaultTexView
Protected _depthStencilFmt
_depth
StencilFmt: GFXFormat = GFXFormat.UNKNOWN
Protected _fboCount
_fboCount: number = 0
Protected _fpScale
_fpScale: number = 1.0 / 1024.0
Protected _fpScaleInv
_fpScaleInv: number = 1024
Protected _frameBuffers
_frame
Buffers: Map<string, GFXFramebuffer> = new Map<string, GFXFramebuffer>()
Protected _globalBindings
Protected _isHDR
_isHDR: boolean = false
Protected _isHDRSupported
_isHDRSupported: boolean = false
Private _lightIndexOffset
_lightIndexOffset: number[]
Private _lightIndices
_lightIndices: number[]
Protected _lightMeterScale
_lightMeterScale: number = 10000
Protected _prevIdx
_prevIdx: string = "shading1"
Protected _renderPasses
_render
Passes: Map<number, GFXRenderPass> = new Map<number, GFXRenderPass>()
Protected _renderTextures
_render
Textures: Map<string, GFXTexture> = new Map<string, GFXTexture>()
Protected _shadingHeight
_shadingHeight: number = 0
Protected _shadingScale
_shadingScale: number = 1
Protected _shadingWidth
_shadingWidth: number = 0
Protected _textureViews
_texture
Views: Map<string, GFXTextureView> = new Map<string, GFXTextureView>()
Protected _useDynamicBatching
_useDynamicBatching: boolean = false
Protected _useMSAA
_useMSAA: boolean = false
Protected _usePostProcess
_usePostProcess: boolean = false
Protected _useSMAA
_useSMAA: boolean = false
Private _validLights
_validLights: Light[]
前向渲染管线。