All vertex attributes used by the sub mesh
Index buffer used by the sub mesh
Indirect buffer used by the sub mesh
Primitive mode used by the sub mesh
All vertex buffers used by the sub mesh
Flatted vertex buffers
The geometric info of the sub mesh, used for raycast.
The vertex buffer for joint after mapping
Adds a vertex attribute input called 'a_vertexId' into this sub-mesh.
This is useful if you want to simulate gl_VertexId
in WebGL context prior to 2.0.
Once you call this function, the vertex attribute is permanently added.
Subsequent calls to this function take no effect.
Device used to create related rendering resources.
Generated using TypeDoc
Sub mesh for rendering which contains all geometry data, it can be used to create GFXInputAssembler.