Serializable url for native asset. For internal usage.
内部使用。
Whether the asset is loaded or not
The texture filter mode enum
The pixel format enum.
The wrap mode enum.
Indicates whether its dependent raw assets can support deferred load if the owner scene (or prefab) is marked as asyncLoadAssets
.
Indicates whether its native object should be preloaded from native url.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
Pixel height of the texture
Whether the pixel data is compressed.
Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object's destroy
is called, it is actually destroyed after the end of this frame.
So isValid
will return false from the next frame, while isValid
in the current frame will still be true.
If you want to determine whether the current frame has called destroy
, use isValid(obj, true)
,
but this is often caused by a particular logical requirements, which is not normally required.
The mipmap level of the texture
The name of the object.
The name of the object.
Returns the url of this asset's native object, if none it will returns an empty string.
Pixel width of the texture
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
This method is overrided by derived classes to provide GFX texture info.
The presumed GFX texture info.
Set mipmap level of this texture.
The value is passes as presumed info to this._getGfxTextureCreateInfo()
.
The mipmap level.
Set native file name for this asset.
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.
Trigger an event directly with the event name and necessary arguments.
event type
Gets the anisotropy
The anisotropy
Gets the sampler resource for the texture
The GFXTexture resource
Gets the id of the texture
The id
Gets the pixel format
The pixel format
Gets the internal GFX sampler hash.
Checks whether there is correspond event listener registered on the given event.
Event type.
Callback function when event triggered.
Callback callee.
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.
A string representing the event type being removed.
The callback to remove.
Register an callback of a specific event type on the EventTarget.
This type of event should be triggered via emit
.
A string representing the event type to listen for.
The callback that will be invoked when the event is dispatched. The callback is ignored if it is a duplicate (the callbacks are unique).
The target (this object) to invoke the callback, can be null
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.
A string representing the event type to listen for.
The callback that will be invoked when the event is dispatched. The callback is ignored if it is a duplicate (the callbacks are unique).
Removes all callbacks registered in a certain event type or all callbacks registered with a certain target
The event type or target with which the listeners will be removed
应 AssetDB 要求提供这个方法。 返回一个序列化后的对象
Sets the texture's anisotropy
Sets the texture's mip filter
Filter mode for scale down
Sets the wrap mode of the texture. Be noted, if the size of the texture is not power of two, only WrapMode.CLAMP_TO_EDGE is allowed.
S(U) coordinate wrap mode
T(V) coordinate wrap mode
R(W) coordinate wrap mode
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
The target to be searched for all related listeners
Returns the string representation of the object.
The Asset
object overrides the toString()
method of the Object
object.
JavaScript calls the toString() method automatically
when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.
For assets of the native type, it will return this.nativeUrl
.
Otherwise, an empty string is returned.
This method may be overwritten by subclasses.
Update the level 0 mipmap image.
Update the given level mipmap image.
First level to be updated
Mipmap level count to be updated
Upload data to the given mipmap level. The size of the image will affect how the mipmap is updated.
The source image or image data
Mipmap level to upload the image to
The array index
应 AssetDB 要求提供这个方法。
内部使用。
Generated using TypeDoc
The simple texture base class. It create the GFXTexture and can set mipmap levels.