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Class MeshRenderData

Hierarchy

Index

Properties

Private _formatByte

_formatByte: number = 9 * Float32Array.BYTES_PER_ELEMENT

byteCount

byteCount: number = 0

byteStart

byteStart: number = 0

iData

iData: Uint16Array = new Uint16Array(256 * 6)

indicesCount

indicesCount: number = 0

indicesStart

indicesStart: number = 0

material

material: Material | null = null

vData

vData: Float32Array = new Float32Array(256 * 9 * Float32Array.BYTES_PER_ELEMENT)

vertexCount

vertexCount: number = 0

vertexStart

vertexStart: number = 0

Methods

request

  • request(vertexCount: number, indicesCount: number): boolean

reset

  • reset(): void

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