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Creator3dAPI
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Globals
ui
UISubModel
Class UISubModel
Hierarchy
SubModel
UISubModel
Index
Properties
_descriptor
Set
_device
_handle
_input
Assembler
_passes
_patches
_priority
_sub
Mesh
Accessors
descriptor
Set
handle
input
Assembler
passes
priority
sub
Mesh
Methods
flush
Pass
Info
destroy
direct
Initialize
initialize
on
Macro
Patches
State
Changed
on
Pipeline
State
Changed
update
Properties
Protected
_descriptor
Set
_descriptor
Set
:
GFXDescriptorSet
|
null
= null
Protected
_device
_device
:
GFXDevice
|
null
= null
Protected
_handle
_handle
:
SubModelHandle
= NULL_HANDLE
Protected
_input
Assembler
_input
Assembler
:
GFXInputAssembler
|
null
= null
Protected
_passes
_passes
:
Pass
[]
|
null
= null
Protected
_patches
_patches
:
IMacroPatch
[]
|
null
= null
Protected
_priority
_priority
:
RenderPriority
= RenderPriority.DEFAULT
Protected
_sub
Mesh
_sub
Mesh
:
RenderingSubMesh
|
null
= null
Accessors
descriptor
Set
get
descriptorSet
(
)
:
GFXDescriptorSet
Returns
GFXDescriptorSet
handle
get
handle
(
)
:
SubModelHandle
Returns
SubModelHandle
input
Assembler
get
inputAssembler
(
)
:
GFXInputAssembler
Returns
GFXInputAssembler
passes
get
passes
(
)
:
Pass
[]
set
passes
(
passes
:
Pass
[]
)
:
void
Returns
Pass
[]
Parameters
passes:
Pass
[]
Returns
void
priority
get
priority
(
)
:
RenderPriority
set
priority
(
val
:
RenderPriority
)
:
void
Returns
RenderPriority
Parameters
val:
RenderPriority
Returns
void
sub
Mesh
get
subMesh
(
)
:
RenderingSubMesh
set
subMesh
(
subMesh
:
RenderingSubMesh
)
:
void
Returns
RenderingSubMesh
Parameters
subMesh:
RenderingSubMesh
Returns
void
Methods
Protected
flush
Pass
Info
_flush
Pass
Info
(
)
:
void
Returns
void
destroy
destroy
(
)
:
void
Returns
void
direct
Initialize
direct
Initialize
(
passes
:
Pass
[]
, iaHandle
:
InputAssemblerHandle
, dsHandle
:
DescriptorSetHandle
)
:
void
Parameters
passes:
Pass
[]
iaHandle:
InputAssemblerHandle
dsHandle:
DescriptorSetHandle
Returns
void
initialize
initialize
(
)
:
void
Returns
void
on
Macro
Patches
State
Changed
on
Macro
Patches
State
Changed
(
patches
:
any
)
:
void
Parameters
patches:
any
Returns
void
on
Pipeline
State
Changed
on
Pipeline
State
Changed
(
)
:
void
Returns
void
update
update
(
)
:
void
Returns
void
Globals
cocos\core\renderer\ui
Stage
Base
Render
Data
Mesh
Buffer
Mesh
Render
Data
Render
Data
Stencil
Manager
UI
UIBatch
Model
UIDraw
Batch
UISub
Model
_descriptor
Set
_device
_handle
_input
Assembler
_passes
_patches
_priority
_sub
Mesh
descriptor
Set
handle
input
Assembler
passes
priority
sub
Mesh
flush
Pass
Info
destroy
direct
Initialize
initialize
on
Macro
Patches
State
Changed
on
Pipeline
State
Changed
update
IAssembler
IAssembler
Manager
IRender
Data
data
Pool
_pool
vfmt
ds
Info
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