DragonBones component reference
DragonBones components render and play to skeleton animation (DragonBones) resources.
Click the Add Component button at the bottom of the Properties panel and select DragonBones
from Add Rendering Component
to add the DragonBones component to the node.
The operation of the DragonBones component in the script refer to the DragonBones test in the example cases.
DragonBones attribute
Attribute | Function Explanation |
---|---|
Dragon Asset | The DragonBones data contains the armatures information (bind pose bones, slots, draw order,attachments, skins, etc) and animations but does not hold any state. Multiple ArmatureDisplay can share the same DragonBones data. |
Dragon Atlas Asset | The atlas asset for the DragonBones. |
ArmatureName | The name of current armature. |
AnimationName | The name of current playing animation. |
Time Scale | The time scale of this armature. |
Play Times | The play times of the default animation. (-1 means using the value of config file, 0 means repeat for ever, >0 means repeat times) |
Debug Bones | Indicates whether open debug bones. |
Note: When the DragonBones component is used, the
Anchor
andSize
of the node are invalid.