RawAsset Class
Extends Object
Module: cc
The base class for registering asset types.
Index
Properties
_uuidString_nameString_objFlagsNumbernameStringThe name of the object.isValidBooleanIndicates whether the object is not yet destroyed.
Methods
isRawAssetTypedestroyActual object destruction will delayed until before rendering._destructClear all references in the instance._onPreDestroyCalled before the object being destroyed._serializeThe customized serialization for this object._deserializeInit this object from the custom serialized data.
Details
Properties
_uuid
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/assets/CCRawAsset.js:46 |
_name
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/platform/CCObject.js:76 |
_objFlags
| meta | description |
|---|---|
| Type | Number |
| Defined in | cocos2d/core/platform/CCObject.js:83 |
name
The name of the object.
| meta | description |
|---|---|
| Type | String |
| Defined in | cocos2d/core/platform/CCObject.js:240 |
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object'sdestroyis called, it is actually destroyed after the end of this frame. SoisValidwill return false from the next frame, whileisValidin the current frame will still be true. If you want to determine whether the current frame has calleddestroy, usecc.isValid(obj, true), but this is often caused by a particular logical requirements, which is not normally required.
| meta | description |
|---|---|
| Type | Boolean |
| Defined in | cocos2d/core/platform/CCObject.js:258 |
Examples
var node = new cc.Node();
cc.log(node.isValid); // true
node.destroy();
cc.log(node.isValid); // true, still valid in this frame
// after a frame...
cc.log(node.isValid); // false, destroyed in the end of last frame
Methods
isRawAssetType
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | cocos2d/core/assets/CCRawAsset.js:59 |
Parameters
ctorFunction
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
From the next frame, this object is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
| meta | description |
|---|---|
| Returns | Boolean |
| Defined in | cocos2d/core/platform/CCObject.js:293 |
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
| meta | description |
|---|---|
| Defined in | cocos2d/core/platform/CCObject.js:427 |
_onPreDestroy
Called before the object being destroyed.
| meta | description |
|---|---|
| Defined in | cocos2d/core/platform/CCObject.js:460 |
_serialize
The customized serialization for this object. (Editor Only)
| meta | description |
|---|---|
| Returns | object |
| Defined in | cocos2d/core/platform/CCObject.js:485 |
Parameters
exportingBoolean
_deserialize
Init this object from the custom serialized data.
| meta | description |
|---|---|
| Defined in | cocos2d/core/platform/CCObject.js:495 |
Parameters
dataObject the serialized json datactx_Deserializer