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Class ForwardStage

前向渲染阶段。

Hierarchy

Index

Constructors

constructor

Properties

Private _additiveLightQueue

_additiveLightQueue: RenderAdditiveLightQueue

Private _batchedQueue

_batchedQueue: RenderBatchedQueue

Private _clearFlag

_clearFlag: number = 4294967295

Protected _flow

_flow: RenderFlow

Private _instancedQueue

_instancedQueue: RenderInstancedQueue

Protected _name

_name: string = ""

名称。

Private _phaseID

_phaseID: number = getPhaseID('default')

Protected _pipeline

_pipeline: RenderPipeline

Private _planarQueue

_planarQueue: PlanarShadowQueue

Protected _priority

_priority: number = 0

优先级。

Private _renderArea

_renderArea: Rect = new Rect()

Protected _renderQueues

_renderQueues: RenderQueue[] = []

Protected _tag

_tag: number = 0

类型。

Private _uiPhase

_uiPhase: UIPhase

Protected renderQueues

renderQueues: RenderQueueDesc[] = []

Accessors

name

  • get name(): string

priority

  • get priority(): number

tag

  • get tag(): number

Methods

activate

destroy

  • destroy(): void

initialize

render

  • render(camera: Camera): void

Protected renderQueueClearFunc

Protected renderQueueSortFunc

Object literals

Static initInfo

initInfo: object

name

name: string = "ForwardStage"

priority

priority: ForwardStagePriority = ForwardStagePriority.FORWARD

renderQueues

renderQueues: ({ isTransparent: false; sortMode: FRONT_TO_BACK; stages: string[] } | { isTransparent: true; sortMode: BACK_TO_FRONT; stages: string[] })[] = [{isTransparent: false,sortMode: RenderQueueSortMode.FRONT_TO_BACK,stages: ['default'],},{isTransparent: true,sortMode: RenderQueueSortMode.BACK_TO_FRONT,stages: ['default', 'planarShadow'],},]

tag

tag: number = 0

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