Options
All
  • Public
  • Public/Protected
  • All
Menu

External module pipeline

Index

Variables

Const CAMERA_DEFAULT_MASK

CAMERA_DEFAULT_MASK: number = Layers.makeMaskExclude([Layers.BitMask.UI_2D, Layers.BitMask.GIZMOS, Layers.BitMask.EDITOR,Layers.BitMask.SCENE_GIZMO, Layers.BitMask.PROFILER])

Const CAMERA_EDITOR_MASK

CAMERA_EDITOR_MASK: number = Layers.makeMaskExclude([Layers.BitMask.UI_2D, Layers.BitMask.PROFILER])

Const INST_JOINT_ANIM_INFO

INST_JOINT_ANIM_INFO: "a_jointAnimInfo" = "a_jointAnimInfo"

Const INST_MAT_WORLD

INST_MAT_WORLD: "a_matWorld0" = "a_matWorld0"

Const JOINT_UNIFORM_CAPACITY

JOINT_UNIFORM_CAPACITY: 30 = 30

Const MAX_BINDING_SUPPORTED

MAX_BINDING_SUPPORTED: 24 = 24

Const MODEL_ALWAYS_MASK

MODEL_ALWAYS_MASK: number = Layers.Enum.ALL

Const PIPELINE_FLOW_FORWARD

PIPELINE_FLOW_FORWARD: string = "ForwardFlow"

Const PIPELINE_FLOW_SMAA

PIPELINE_FLOW_SMAA: string = "SMAAFlow"

Const PIPELINE_FLOW_TONEMAP

PIPELINE_FLOW_TONEMAP: string = "ToneMapFlow"

Const _colors

_colors: IGFXColor[] = [ { r: 0, g: 0, b: 0, a: 1 } ]

Const bufs

bufs: GFXCommandBuffer[] = []

Const localBindingsDesc

localBindingsDesc: Map<string, IInternalBindingDesc> = new Map<string, IInternalBindingDesc>()

Const v3_1

v3_1: Vec3 = new Vec3()

Functions

LinearToSRGB

SRGBToLinear

Const isBuiltinBinding

  • isBuiltinBinding(binding: number): boolean

opaqueCompareFn

transparentCompareFn

Object literals

Const UNIFORMENVIRONMENT

UNIFORMENVIRONMENT: object

binding

binding: UniformBinding = UniformBinding.SAMPLER_ENVIRONMENT

count

count: number = 1

name

name: string = "cc_environment"

type

type: SAMPLER_CUBE = GFXType.SAMPLER_CUBE

Const UniformJointTexture

UniformJointTexture: object

骨骼纹理采样器。

binding

binding: UniformBinding = UniformBinding.SAMPLER_JOINTS

count

count: number = 1

name

name: string = "cc_jointTexture"

type

type: SAMPLER2D = GFXType.SAMPLER2D

Const UniformNormalMorphTexture

UniformNormalMorphTexture: object

法线形变纹理采样器。

binding

binding: UniformBinding = UniformBinding.SAMPLER_MORPH_NORMAL

count

count: number = 1

name

name: string = "cc_NormalDisplacements"

type

type: SAMPLER2D = GFXType.SAMPLER2D

Const UniformPositionMorphTexture

UniformPositionMorphTexture: object

位置形变纹理采样器。

binding

binding: UniformBinding = UniformBinding.SAMPLER_MORPH_POSITION

count

count: number = 1

name

name: string = "cc_PositionDisplacements"

type

type: SAMPLER2D = GFXType.SAMPLER2D

Const UniformTangentMorphTexture

UniformTangentMorphTexture: object

切线形变纹理采样器。

binding

binding: UniformBinding = UniformBinding.SAMPLER_MORPH_TANGENT

count

count: number = 1

name

name: string = "cc_TangentDisplacements"

type

type: SAMPLER2D = GFXType.SAMPLER2D

Generated using TypeDoc