Texture2D.PixelFormat 枚举
The texture pixel format, default value is RGBA8888, you should note that textures loaded by normal image files (png, jpg) can only support RGBA8888 format, other formats are supported by compressed file types or raw data.
索引
RGB565RGB5A1RGBA4444RGB888RGBA8888A8I8AI88
Details
RGB565
16-bit texture without Alpha channel
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:67 |
RGB5A1
16-bit textures: RGB5A1
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:74 |
RGBA4444
16-bit textures: RGBA4444
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:81 |
RGB888
24-bit texture: RGB888
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:88 |
RGBA8888
32-bit texture: RGBA8888
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:95 |
A8
8-bit textures used as masks
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:102 |
I8
8-bit intensity texture
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:109 |
AI88
16-bit textures used as masks
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/assets/CCTexture2D.js:116 |