Graphics Class
Extends RenderComponent
Module: cc
Index
Properties
- lineWidth- NumberCurrent line width.
- lineJoin- Graphics.LineJoinlineJoin determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together.
- lineCap- Graphics.LineCaplineCap determines how the end points of every line are drawn.
- strokeColor- Colorstroke color
- fillColor- Colorfill color
- miterLimit- NumberSets the miter limit ratio
- sharedMaterials- [Material]The materials used by this render component.
- __eventTargets- ArrayRegister all related EventTargets,...
- node- NodeThe node this component is attached to.
- uuid- StringThe uuid for editor.
- _enabled- Boolean
- enabled- Booleanindicates whether this component is enabled or not.
- enabledInHierarchy- Booleanindicates whether this component is enabled and its node is also active in the hierarchy.
- _isOnLoadCalled- NumberReturns a value which used to indicate the onLoad get called or not.
- _name- String
- _objFlags- Number
- name- StringThe name of the object.
- isValid- BooleanIndicates whether the object is not yet destroyed.
Methods
- moveToMove path start point to (x,y).
- lineToAdds a straight line to the path
- bezierCurveToAdds a cubic Bézier curve to the path
- quadraticCurveToAdds a quadratic Bézier curve to the path
- arcAdds an arc to the path which is centered at (cx, cy) position with radius r starting at startAngle and ending at endAngle going in the given direction by counterclockwise (defaulting to false).
- ellipseAdds an ellipse to the path.
- circleAdds an circle to the path.
- rectAdds an rectangle to the path.
- roundRectAdds an round corner rectangle to the path.
- fillRectDraws a filled rectangle.
- clearErasing any previously drawn content.
- closeCauses the point of the pen to move back to the start of the current path.
- strokeStrokes the current or given path with the current stroke style.
- fillFills the current or given path with the current fill style.
- getMaterialGet the material by index.
- setMaterialSet the material by index.
- updateThis is a lifecycle method.
- lateUpdateThis is a lifecycle method.
- __preload- __preloadis called before every onLoad.
- onLoadWhen attaching to an active node or its node first activated.
- startCalled before all scripts' update if the Component is enabled the first time.
- onEnableThis is a lifecycle method.
- onDisableThis is a lifecycle method.
- onDestroyThis is a lifecycle method.
- onFocusInEditor
- onLostFocusInEditor
- resetInEditorCalled to initialize the component or node’s properties when adding the component the first time or when the Reset command is used.
- addComponentAdds a component class to the node.
- getComponentReturns the component of supplied type if the node has one attached, null if it doesn't....
- getComponentsReturns all components of supplied Type in the node.
- getComponentInChildrenReturns the component of supplied type in any of its children using depth first search.
- getComponentsInChildrenReturns the components of supplied type in self or any of its children using depth first search.
- _getLocalBoundsIf the component's bounding box is different from the node's, you can implement this method to supply
- onRestorefor undo/redo operation.
- scheduleSchedules a custom selector....
- scheduleOnceSchedules a callback function that runs only once, with a delay of 0 or larger.
- unscheduleUnschedules a custom callback function.
- unscheduleAllCallbacksunschedule all scheduled callback functions: custom callback functions, and the 'update' callback function....
- destroyActual object destruction will delayed until before rendering.
- _destructClear all references in the instance.
- _onPreDestroyCalled before the object being destroyed.
- _serializeThe customized serialization for this object.
- _deserializeInit this object from the custom serialized data.
Details
Properties
lineWidth
Current line width.
lineJoin
lineJoin determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together.
lineCap
lineCap determines how the end points of every line are drawn.
strokeColor
stroke color
fillColor
fill color
miterLimit
Sets the miter limit ratio
sharedMaterials
The materials used by this render component.
__eventTargets
Register all related EventTargets,
all event callbacks will be removed in _onPreDestroy
node
The node this component is attached to. A component is always attached to a node.
Examples
cc.log(comp.node);
uuid
The uuid for editor.
Examples
cc.log(comp.uuid);
_enabled
enabled
indicates whether this component is enabled or not.
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy
indicates whether this component is enabled and its node is also active in the hierarchy.
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled
Returns a value which used to indicate the onLoad get called or not.
Examples
cc.log(this._isOnLoadCalled > 0);
_name
_objFlags
name
The name of the object.
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object's destroy is called, it is actually destroyed after the end of this frame.
So isValid will return false from the next frame, while isValid in the current frame will still be true.
If you want to determine whether the current frame has called destroy, use cc.isValid(obj, true),
but this is often caused by a particular logical requirements, which is not normally required.
Examples
var node = new cc.Node();
cc.log(node.isValid);    
node.destroy();
cc.log(node.isValid);    
cc.log(node.isValid);    
Methods
moveTo
Move path start point to (x,y).
Parameters
- xNumber The x axis of the coordinate for the end point.
- yNumber The y axis of the coordinate for the end point.
lineTo
Adds a straight line to the path
Parameters
- xNumber The x axis of the coordinate for the end point.
- yNumber The y axis of the coordinate for the end point.
bezierCurveTo
Adds a cubic Bézier curve to the path
Parameters
- c1xNumber The x axis of the coordinate for the first control point.
- c1yNumber The y axis of the coordinate for first control point.
- c2xNumber The x axis of the coordinate for the second control point.
- c2yNumber The y axis of the coordinate for the second control point.
- xNumber The x axis of the coordinate for the end point.
- yNumber The y axis of the coordinate for the end point.
quadraticCurveTo
Adds a quadratic Bézier curve to the path
Parameters
- cxNumber The x axis of the coordinate for the control point.
- cyNumber The y axis of the coordinate for the control point.
- xNumber The x axis of the coordinate for the end point.
- yNumber The y axis of the coordinate for the end point.
arc
Adds an arc to the path which is centered at (cx, cy) position with radius r starting at startAngle and ending at endAngle going in the given direction by counterclockwise (defaulting to false).
Parameters
- cxNumber The x axis of the coordinate for the center point.
- cyNumber The y axis of the coordinate for the center point.
- rNumber The arc's radius.
- startAngleNumber The angle at which the arc starts, measured clockwise from the positive x axis and expressed in radians.
- endAngleNumber The angle at which the arc ends, measured clockwise from the positive x axis and expressed in radians.
- counterclockwiseBoolean An optional Boolean which, if true, causes the arc to be drawn counter-clockwise between the two angles. By default it is drawn clockwise.
ellipse
Adds an ellipse to the path.
Parameters
- cxNumber The x axis of the coordinate for the center point.
- cyNumber The y axis of the coordinate for the center point.
- rxNumber The ellipse's x-axis radius.
- ryNumber The ellipse's y-axis radius.
circle
Adds an circle to the path.
Parameters
- cxNumber The x axis of the coordinate for the center point.
- cyNumber The y axis of the coordinate for the center point.
- rNumber The circle's radius.
rect
Adds an rectangle to the path.
Parameters
- xNumber The x axis of the coordinate for the rectangle starting point.
- yNumber The y axis of the coordinate for the rectangle starting point.
- wNumber The rectangle's width.
- hNumber The rectangle's height.
roundRect
Adds an round corner rectangle to the path.
Parameters
- xNumber The x axis of the coordinate for the rectangle starting point.
- yNumber The y axis of the coordinate for the rectangle starting point.
- wNumber The rectangles width.
- hNumber The rectangle's height.
- rNumber The radius of the rectangle.
fillRect
Draws a filled rectangle.
Parameters
- xNumber The x axis of the coordinate for the rectangle starting point.
- yNumber The y axis of the coordinate for the rectangle starting point.
- wNumber The rectangle's width.
- hNumber The rectangle's height.
clear
Erasing any previously drawn content.
Parameters
- cleanBoolean Whether to clean the graphics inner cache.
close
Causes the point of the pen to move back to the start of the current path. It tries to add a straight line from the current point to the start.
stroke
Strokes the current or given path with the current stroke style.
fill
Fills the current or given path with the current fill style.
getMaterial
Get the material by index.
Parameters
setMaterial
Set the material by index.
Parameters
update
Update is called every frame, if the Component is enabled.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
Parameters
- dtNumber the delta time in seconds it took to complete the last frame
lateUpdate
LateUpdate is called every frame, if the Component is enabled.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
__preload
__preload is called before every onLoad.
It is used to initialize the builtin components internally,
to avoid checking whether onLoad is called before every public method calls.
This method should be removed if script priority is supported.
onLoad
When attaching to an active node or its node first activated.
onLoad is always called before any start functions, this allows you to order initialization of scripts.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
start
Called before all scripts' update if the Component is enabled the first time.
Usually used to initialize some logic which need to be called after all components' onload methods called.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onEnable
Called when this component becomes enabled and its node is active.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onDisable
Called when this component becomes disabled or its node becomes inactive.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onDestroy
Called when this component will be destroyed.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onFocusInEditor
onLostFocusInEditor
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.
Parameters
- typeOrClassNameFunction | String the constructor or the class name of the component to add
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
Parameters
Examples
var sprite = node.getComponent(cc.Sprite);
var test = node.getComponent("Test");
getComponents
Returns all components of supplied Type in the node.
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply
a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
Parameters
- out_rectRect the Rect to receive the bounding box
onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
Parameters
- callbackfunction The callback function
- intervalNumber Tick interval in seconds. 0 means tick every frame.
- repeatNumber The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.
- delayNumber The amount of time that the first tick will wait before execution. Unit: s
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
Parameters
- callbackfunction A function wrapped as a selector
- delayNumber The amount of time that the first tick will wait before execution. Unit: s
Examples
var timeCallback = function (dt) {
  cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule
Unschedules a custom callback function.
Parameters
- callback_fnfunction A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
Examples
this.unscheduleAllCallbacks();
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
From the next frame, this object is not usable any more.
You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject.
      You can override the _destruct method if you need, for example:
      _destruct: function () {
          for (var key in this) {
              if (this.hasOwnProperty(key)) {
                  switch (typeof this[key]) {
                      case 'string':
                          this[key] = '';
                          break;
                      case 'object':
                      case 'function':
                          this[key] = null;
                          break;
              }
          }
      }
_onPreDestroy
Called before the object being destroyed.
_serialize
The customized serialization for this object. (Editor Only)
Parameters
_deserialize
Init this object from the custom serialized data.
Parameters
- dataObject the serialized json data
- ctx_Deserializer