RenderTexture Class

Extends Texture2D

Module: cc

Render textures are textures that can be rendered to.

Index

Properties
  • genMipmaps Boolean Sets whether generate mipmaps for the texture
  • packable Boolean Sets whether texture can be packed into texture atlas.
  • loaded Boolean Whether the texture is loaded or not
  • width Number Texture width in pixel
  • height Number Texture height in pixel
  • url String Points to the true url of this asset's native object, only valid when asset is loaded and asyncLoadAsset is not enabled.
  • nativeUrl String Returns the url of this asset's native object, if none it will returns an empty string.
  • _native String Serializable url for native asset.
  • _nativeAsset Object The underlying native asset of this asset if one is available.
  • _uuid String
  • _name String
  • _objFlags Number
  • name String The name of the object.
  • isValid Boolean Indicates whether the object is not yet destroyed.
Methods
  • initWithSize Init the render texture with size.
  • readPixels Get pixels from render texture, the pixels data stores in a RGBA Uint8Array.
  • getImpl Get renderer texture implementation object
  • update Update texture options, not available in Canvas render mode.
  • initWithElement Init with HTML element.
  • initWithData Intializes with a texture2d with data in Uint8Array.
  • getHtmlElementObj HTMLElement Object getter, available only on web....
  • destroy Destory this texture and immediately release its video memory.
  • getPixelFormat Pixel format of the texture.
  • hasPremultipliedAlpha Whether or not the texture has their Alpha premultiplied.
  • handleLoadedTexture Handler of texture loaded event.
  • description Description of cc.Texture2D.
  • releaseTexture Release texture, please use destroy instead.
  • setTexParameters Sets the wrap s and wrap t options.
  • setFilters Sets the minFilter and magFilter options
  • setFlipY Sets the flipY options
  • setPremultiplyAlpha Sets the premultiply alpha options
  • toString Returns the asset's url.
  • serialize 应 AssetDB 要求提供这个方法
  • createNode Create a new node using this asset in the scene....
  • _setRawAsset Set native file name for this asset.
  • hasEventListener Checks whether the EventTarget object has any callback registered for a specific type of event.
  • on Register an callback of a specific event type on the EventTarget.
  • off Removes the listeners previously registered with the same type, callback, target and or useCapture,...
  • targetOff Removes all callbacks previously registered with the same target (passed as parameter).
  • once Register an callback of a specific event type on the EventTarget,...
  • dispatchEvent Send an event with the event object.
  • _destruct Clear all references in the instance.
  • _onPreDestroy Called before the object being destroyed.
  • _serialize The customized serialization for this object.
  • _deserialize Init this object from the custom serialized data.
Events
  • load This event is emitted when the asset is loaded

Details

Properties

genMipmaps

Sets whether generate mipmaps for the texture

meta description
Type Boolean
Defined in cocos2d/core/assets/CCTexture2D.js:329
packable

Sets whether texture can be packed into texture atlas. If need use texture uv in custom Effect, please sets packable to false.

meta description
Type Boolean
Defined in cocos2d/core/assets/CCTexture2D.js:349
loaded

Whether the texture is loaded or not

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Type Boolean
Defined in cocos2d/core/assets/CCTexture2D.js:383
width

Texture width in pixel

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Type Number
Defined in cocos2d/core/assets/CCTexture2D.js:392
height

Texture height in pixel

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Type Number
Defined in cocos2d/core/assets/CCTexture2D.js:401
url

Points to the true url of this asset's native object, only valid when asset is loaded and asyncLoadAsset is not enabled. The difference between nativeUrl and url is that the latter is final path, there is no needs to transform url by md5 and subpackage. Besides, url may points to temporary path or cached path on mini game platform which has cache mechanism (WeChat etc). If you want to make use of the native file on those platforms, you should use url instead of nativeUrl.

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Type String
Defined in cocos2d/core/assets/CCAsset.js:68
nativeUrl

Returns the url of this asset's native object, if none it will returns an empty string.

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Type String
Defined in cocos2d/core/assets/CCAsset.js:85
_native

Serializable url for native asset.

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Type String
Defined in cocos2d/core/assets/CCAsset.js:123
_nativeAsset

The underlying native asset of this asset if one is available. This property can be used to access additional details or functionality releated to the asset. This property will be initialized by the loader if _native is available.

meta description
Type Object
Defined in cocos2d/core/assets/CCAsset.js:131
_uuid
meta description
Type String
Defined in cocos2d/core/assets/CCRawAsset.js:46
_name
meta description
Type String
Defined in cocos2d/core/platform/CCObject.js:76
_objFlags
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Type Number
Defined in cocos2d/core/platform/CCObject.js:83
name

The name of the object.

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Type String
Defined in cocos2d/core/platform/CCObject.js:240
Examples
obj.name = "New Obj";
isValid

Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object's destroy is called, it is actually destroyed after the end of this frame. So isValid will return false from the next frame, while isValid in the current frame will still be true. If you want to determine whether the current frame has called destroy, use cc.isValid(obj, true), but this is often caused by a particular logical requirements, which is not normally required.

meta description
Type Boolean
Defined in cocos2d/core/platform/CCObject.js:258
Examples
var node = new cc.Node();
cc.log(node.isValid);    // true
node.destroy();
cc.log(node.isValid);    // true, still valid in this frame
// after a frame...
cc.log(node.isValid);    // false, destroyed in the end of last frame

Methods

initWithSize

Init the render texture with size.

meta description
Defined in cocos2d/core/assets/CCRenderTexture.js:22
Parameters
readPixels

Get pixels from render texture, the pixels data stores in a RGBA Uint8Array. It will return a new (width height 4) length Uint8Array by default。 You can specify a data to store the pixels to reuse the data, you and can specify other params to specify the texture region to read.

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Returns Uint8Array
Defined in cocos2d/core/assets/CCRenderTexture.js:97
Parameters
getImpl

Get renderer texture implementation object extended from render.Texture2D

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Defined in cocos2d/core/assets/CCTexture2D.js:420
update

Update texture options, not available in Canvas render mode. image, format, premultiplyAlpha can not be updated in native.

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Defined in cocos2d/core/assets/CCTexture2D.js:439
Parameters
initWithElement

Init with HTML element.

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Defined in cocos2d/core/assets/CCTexture2D.js:519
Parameters
  • element HTMLImageElement | HTMLCanvasElement
Examples
var img = new Image();
img.src = dataURL;
texture.initWithElement(img);
initWithData

Intializes with a texture2d with data in Uint8Array.

meta description
Returns Boolean
Defined in cocos2d/core/assets/CCTexture2D.js:548
Parameters
getHtmlElementObj

HTMLElement Object getter, available only on web.
Note: texture is packed into texture atlas by default
you should set texture.packable as false before getting Html element object.

meta description
Returns HTMLImageElement | HTMLCanvasElement
Defined in cocos2d/core/assets/CCTexture2D.js:590
destroy

Destory this texture and immediately release its video memory. (Inherit from cc.Object.destroy)
After destroy, this object is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.

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Returns Boolean
Defined in cocos2d/core/assets/CCTexture2D.js:605
getPixelFormat

Pixel format of the texture.

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Returns Number
Defined in cocos2d/core/assets/CCTexture2D.js:624
hasPremultipliedAlpha

Whether or not the texture has their Alpha premultiplied.

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Returns Boolean
Defined in cocos2d/core/assets/CCTexture2D.js:636
handleLoadedTexture

Handler of texture loaded event. Since v2.0, you don't need to invoke this function, it will be invoked automatically after texture loaded.

meta description
Defined in cocos2d/core/assets/CCTexture2D.js:647
Parameters
description

Description of cc.Texture2D.

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Returns String
Defined in cocos2d/core/assets/CCTexture2D.js:694
releaseTexture

Release texture, please use destroy instead.

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Defined in cocos2d/core/assets/CCTexture2D.js:705
Deprecated since v2.0
setTexParameters

Sets the wrap s and wrap t options.
If the texture size is NPOT (non power of 2), then in can only use gl.CLAMPTO_EDGE in gl.TEXTURE_WRAP{S,T}.

meta description
Defined in cocos2d/core/assets/CCTexture2D.js:717
Parameters
setFilters

Sets the minFilter and magFilter options

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Defined in cocos2d/core/assets/CCTexture2D.js:735
Parameters
setFlipY

Sets the flipY options

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Defined in cocos2d/core/assets/CCTexture2D.js:751
Parameters
setPremultiplyAlpha

Sets the premultiply alpha options

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Defined in cocos2d/core/assets/CCTexture2D.js:766
Parameters
toString

Returns the asset's url.

The Asset object overrides the toString() method of the Object object. For Asset objects, the toString() method returns a string representation of the object. JavaScript calls the toString() method automatically when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.

meta description
Returns String
Defined in cocos2d/core/assets/CCAsset.js:184
serialize

应 AssetDB 要求提供这个方法

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Returns String
Defined in cocos2d/core/assets/CCAsset.js:198
createNode

Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.

meta description
Defined in cocos2d/core/assets/CCAsset.js:209
Parameters
_setRawAsset

Set native file name for this asset.

meta description
Defined in cocos2d/core/assets/CCAsset.js:224
Parameters
hasEventListener

Checks whether the EventTarget object has any callback registered for a specific type of event.

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Returns Boolean
Defined in cocos2d/core/event/event-target.js:69
Parameters
  • type String The type of event.
on

Register an callback of a specific event type on the EventTarget. This type of event should be triggered via emit.

meta description
Returns Function
Defined in cocos2d/core/event/event-target.js:77
Parameters
  • type String A string representing the event type to listen for.
  • callback Function The callback that will be invoked when the event is dispatched.
                           The callback is ignored if it is a duplicate (the callbacks are unique).
    
    • arg1 Any arg1
    • arg2 Any arg2
    • arg3 Any arg3
    • arg4 Any arg4
    • arg5 Any arg5
  • target Object The target (this object) to invoke the callback, can be null
Examples
eventTarget.on('fire', function () {
    cc.log("fire in the hole");
}, node);
off

Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.

meta description
Defined in cocos2d/core/event/event-target.js:119
Parameters
  • type String A string representing the event type being removed.
  • callback Function The callback to remove.
  • target Object The target (this object) to invoke the callback, if it's not given, only callback without target will be removed
Examples
// register fire eventListener
var callback = eventTarget.on('fire', function () {
    cc.log("fire in the hole");
}, target);
// remove fire event listener
eventTarget.off('fire', callback, target);
// remove all fire event listeners
eventTarget.off('fire');
targetOff

Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.

meta description
Defined in cocos2d/core/event/event-target.js:163
Parameters
  • target Object The target to be searched for all related listeners
once

Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.

meta description
Defined in cocos2d/core/event/event-target.js:182
Parameters
  • type String A string representing the event type to listen for.
  • callback Function The callback that will be invoked when the event is dispatched.
                           The callback is ignored if it is a duplicate (the callbacks are unique).
    
    • arg1 Any arg1
    • arg2 Any arg2
    • arg3 Any arg3
    • arg4 Any arg4
    • arg5 Any arg5
  • target Object The target (this object) to invoke the callback, can be null
Examples
eventTarget.once('fire', function () {
    cc.log("this is the callback and will be invoked only once");
}, node);
dispatchEvent

Send an event with the event object.

meta description
Defined in cocos2d/core/event/event-target.js:208
Parameters
_destruct

Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

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Defined in cocos2d/core/platform/CCObject.js:427
_onPreDestroy

Called before the object being destroyed.

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Defined in cocos2d/core/platform/CCObject.js:460
_serialize

The customized serialization for this object. (Editor Only)

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Returns object
Defined in cocos2d/core/platform/CCObject.js:485
Parameters
_deserialize

Init this object from the custom serialized data.

meta description
Defined in cocos2d/core/platform/CCObject.js:495
Parameters
  • data Object the serialized json data
  • ctx _Deserializer

Events

load Event

Module: cc

This event is emitted when the asset is loaded

Index

Details

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