Properties
				
					
					m_allowSleep
					m_allowSleep: boolean = true
					
				
				
					
					m_bodyCount
					m_bodyCount: number = 0
					
				
				
					
					m_bodyList
					m_
bodyList: b2Body | null = nullm_clearForces
					m_clearForces: boolean = true
					
				
				
					
					Readonly m_contactManager
					
					
				
				
					
					m_continuousPhysics
					m_continuousPhysics: boolean = true
					
				
				
					
					m_controllerCount
					m_controllerCount: number = 0
					
				
				
					
					m_controllerList
					
					
				
				
					
					m_debugDraw
					m_
debugDraw: b2Draw | null = nullm_destructionListener
					
					
				
				
					
					Readonly m_gravity
					m_
gravity: b2Vec2 = new b2Vec2()m_inv_dt0
					m_inv_dt0: number = 0
					
				
				
					
					Readonly m_island
					
					
				
				
					
					m_jointCount
					m_jointCount: number = 0
					
				
				
					
					m_jointList
					
					
				
				
					
					m_locked
					m_locked: boolean = false
					
				
				
					
					m_newFixture
					m_newFixture: boolean = false
					
				
				
					
					m_particleSystemList
					
					
				
				
					
					Readonly m_profile
					
					
				
				
					
					m_stepComplete
					m_stepComplete: boolean = true
					
				
				
					
					m_subStepping
					m_subStepping: boolean = false
					
				
				
					
					m_warmStarting
					m_warmStarting: boolean = true
					
				
				
					
					Readonly s_stack
					s_
stack: Array<b2Body | null> = []Static Private DrawDebugData_s_color
					Draw
DebugData_s_color: b2Color = new b2Color(0, 0, 0)Static Private DrawDebugData_s_vs
					Draw
DebugData_s_vs: b2Vec2[] = b2Vec2.MakeArray(4)Static Private DrawDebugData_s_xf
					
					
				
				
					
					Static Private DrawJoint_s_c
					Draw
Joint_s_c: b2Color = new b2Color()Static Private DrawJoint_s_color
					Draw
Joint_s_color: b2Color = new b2Color(0.5, 0.8, 0.8)Static Private DrawJoint_s_p1
					Draw
Joint_s_p1: b2Vec2 = new b2Vec2()Static Private DrawJoint_s_p2
					Draw
Joint_s_p2: b2Vec2 = new b2Vec2()Static Private DrawShape_s_ghostColor
					Draw
Shape_s_ghostColor: b2Color = new b2Color()Static Private QueryFixtureShape_s_aabb
					Query
FixtureShape_s_aabb: b2AABB = new b2AABB()Static Private RayCast_s_input
					
					
				
				
					
					Static Private RayCast_s_output
					
					
				
				
					
					Static Private RayCast_s_point
					Ray
Cast_s_point: b2Vec2 = new b2Vec2()Static Private SolveTOI_s_backup
					SolveTOI_
s_backup: b2Sweep = new b2Sweep()Static Private SolveTOI_s_backup1
					SolveTOI_
s_backup1: b2Sweep = new b2Sweep()Static Private SolveTOI_s_backup2
					SolveTOI_
s_backup2: b2Sweep = new b2Sweep()Static Private SolveTOI_s_subStep
					
					
				
				
					
					Static Private SolveTOI_s_toi_input
					SolveTOI_
s_toi_input: b2TOIInput = new b2TOIInput()Static Private SolveTOI_s_toi_output
					
					
				
				
					
					Static Private Step_s_step
					
					
				
				
					
					Static Private Step_s_stepTimer
					Step_
s_stepTimer: b2Timer = new b2Timer()Static Private Step_s_timer
					Step_
s_timer: b2Timer = new b2Timer()