Animation assets
<!-### FBX and GLTF->
Editor Custom Animation
For creating custom animations in the Cocos Creator editor, please refer to the Animation Creation documentation. Information about the Format is also important to understand.
Bone animations attached after a model import
After a model with animations is imported, the animation on the corresponding model will be generated. The imported animations can be used in the same way as those created in editor. For cutting a skeletal animation, please refer to the Introduction of Animation Modules for Model Assets documentation.