Cocos Creator
Using Physics
In order to introduce how to use physics better, the following modules will be introduced:
| Module | Description |
|---|---|
| Collision Component | Introduces the design of the Collider component and its relationship with the RigidBody component |
| Physics Material | Introduced physics material assets in Cocos Creator |
| Rigid Body Component | Introduces some code usage examples of the RigidBody component |
| Physics Event | Introduced the physics events in Cocos Creator |
| Group Mask | Introduces the use of group and mask in physics filter detection |
| Raycast Detection | Introduces the ray detection function of the physics collider |
| Continuous Collision Detection | Introduced the continuous collision detection function to solve the penetration phenomenon |