AudioClip 类型
继承于 Asset, EventTarget(mixin)
模块: cc
音频资源类。
索引
属性(properties)
loadedBoolean该资源是否已经成功加载nativeUrlString返回该资源对应的目标平台资源的 URL,如果没有将返回一个空字符串。_nativeStringSerializable url for native asset._nativeAssetObjectThe underlying native asset of this asset if one is available...._uuidString_nameString_objFlagsNumbernameString该对象的名称。isValidBoolean表示该对象是否可用(被 destroy 后将不可用)。
方法
toStringReturns the asset's url....serialize应 AssetDB 要求提供这个方法createNode使用该资源在场景中创建一个新节点。_setRawAssetSet native file name for this asset.on注册事件目标的特定事件类型回调。off删除之前用同类型,回调,目标或 useCapture 注册的事件监听器,如果只传递 type,将会删除 type 类型的所有事件监听器。targetOff在当前 EventTarget 上删除指定目标(target 参数)注册的所有事件监听器。once注册事件目标的特定事件类型回调,回调会在第一时间被触发后删除自身。dispatchEvent分发事件到事件流中。emit该对象直接发送事件, 这种方法不会对事件传播到任何其他对象。destroy销毁该对象,并释放所有它对其它对象的引用。_destructClear all references in the instance...._onPreDestroyCalled before the object being destroyed._serializeThe customized serialization for this object. (Editor Only)_deserializeInit this object from the custom serialized data.
事件
load当该资源加载成功后触发该事件
Details
属性(properties)
loaded
该资源是否已经成功加载
| meta | description |
|---|---|
| 类型 | Boolean |
| 定义于 | cocos2d/core/assets/CCAsset.js:57 |
nativeUrl
返回该资源对应的目标平台资源的 URL,如果没有将返回一个空字符串。
| meta | description |
|---|---|
| 类型 | String |
| 定义于 | cocos2d/core/assets/CCAsset.js:70 |
_native
Serializable url for native asset.
| meta | description |
|---|---|
| 类型 | String |
| 定义于 | cocos2d/core/assets/CCAsset.js:108 |
_nativeAsset
The underlying native asset of this asset if one is available. This property can be used to access additional details or functionality releated to the asset. This property will be initialized by the loader if
_nativeis available.
| meta | description |
|---|---|
| 类型 | Object |
| 定义于 | cocos2d/core/assets/CCAsset.js:116 |
_uuid
| meta | description |
|---|---|
| 类型 | String |
| 定义于 | cocos2d/core/assets/CCRawAsset.js:46 |
_name
| meta | description |
|---|---|
| 类型 | String |
| 定义于 | cocos2d/core/platform/CCObject.js:76 |
_objFlags
| meta | description |
|---|---|
| 类型 | Number |
| 定义于 | cocos2d/core/platform/CCObject.js:83 |
name
该对象的名称。
| meta | description |
|---|---|
| 类型 | String |
| 定义于 | cocos2d/core/platform/CCObject.js:243 |
示例
obj.name = "New Obj";
isValid
表示该对象是否可用(被 destroy 后将不可用)。
当一个对象的destroy调用以后,会在这一帧结束后才真正销毁。因此从下一帧开始isValid就会返回 false,而当前帧内isValid仍然会是 true。如果希望判断当前帧是否调用过destroy,请使用cc.isValid(obj, true),不过这往往是特殊的业务需求引起的,通常情况下不需要这样。
| meta | description |
|---|---|
| 类型 | Boolean |
| 定义于 | cocos2d/core/platform/CCObject.js:261 |
示例
var node = new cc.Node();
cc.log(node.isValid); // true
node.destroy();
cc.log(node.isValid); // true, still valid in this frame
// after a frame...
cc.log(node.isValid); // false, destroyed in the end of last frame
方法
toString
Returns the asset's url.
The Asset object overrides the toString() method of the Object object.
For Asset objects, the toString() method returns a string representation of the object.
JavaScript calls the toString() method automatically when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.
| meta | description |
|---|---|
| 返回 | String |
| 定义于 | cocos2d/core/assets/CCAsset.js:165 |
serialize
应 AssetDB 要求提供这个方法
| meta | description |
|---|---|
| 返回 | String |
| 定义于 | cocos2d/core/assets/CCAsset.js:179 |
createNode
使用该资源在场景中创建一个新节点。
如果这类资源没有相应的节点类型,该方法应该是空的。
| meta | description |
|---|---|
| 定义于 | cocos2d/core/assets/CCAsset.js:190 |
参数列表
_setRawAsset
Set native file name for this asset.
| meta | description |
|---|---|
| 定义于 | cocos2d/core/assets/CCAsset.js:205 |
参数列表
on
注册事件目标的特定事件类型回调。
| meta | description |
|---|---|
| 返回 | Function |
| 定义于 | cocos2d/core/event/event-target.js:218 |
参数列表
typeString A string representing the event type to listen for.callbackFunction The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).eventEvent event
targetObject The target (this object) to invoke the callback, can be nulluseCaptureBoolean When set to true, the capture argument prevents callbackfrom being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
示例
node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
off
删除之前用同类型,回调,目标或 useCapture 注册的事件监听器,如果只传递 type,将会删除 type 类型的所有事件监听器。
| meta | description |
|---|---|
| 定义于 | cocos2d/core/event/event-target.js:275 |
参数列表
typeString A string representing the event type being removed.callbackFunction The callback to remove.targetObject The target (this object) to invoke the callback, if it's not given, only callback without target will be removeduseCaptureBoolean Specifies whether the callback being removed was registered as a capturing callback or not.If not specified, useCapture defaults to false. If a callback was registered twice, one with capture and one without, each must be removed separately. Removal of a capturing callback does not affect a non-capturing version of the same listener, and vice versa.
示例
// register touchEnd eventListener
var touchEnd = node.on(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
// remove touch end event listener
node.off(cc.Node.EventType.TOUCH_END, touchEnd, node);
// remove all touch end event listeners
node.off(cc.Node.EventType.TOUCH_END);
targetOff
在当前 EventTarget 上删除指定目标(target 参数)注册的所有事件监听器。 这个函数无法删除当前 EventTarget 的所有事件监听器,也无法删除 target 参数所注册的所有事件监听器。 这个函数只能删除 target 参数在当前 EventTarget 上注册的所有事件监听器。
| meta | description |
|---|---|
| 定义于 | cocos2d/core/event/event-target.js:330 |
参数列表
targetObject The target to be searched for all related listeners
once
注册事件目标的特定事件类型回调,回调会在第一时间被触发后删除自身。
| meta | description |
|---|---|
| 定义于 | cocos2d/core/event/event-target.js:352 |
参数列表
typeString A string representing the event type to listen for.callbackFunction The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).eventEvent event
targetObject The target (this object) to invoke the callback, can be nulluseCaptureBoolean When set to true, the capture argument prevents callbackfrom being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false, callback will NOT be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked when event's eventPhase attribute value is AT_TARGET.
示例
node.once(cc.Node.EventType.TOUCH_END, function (event) {
cc.log("this is callback");
}, node);
dispatchEvent
分发事件到事件流中。
| meta | description |
|---|---|
| 定义于 | cocos2d/core/event/event-target.js:397 |
参数列表
eventEvent The Event object that is dispatched into the event flow
emit
该对象直接发送事件, 这种方法不会对事件传播到任何其他对象。
| meta | description |
|---|---|
| 定义于 | cocos2d/core/event/event-target.js:411 |
参数列表
messageString the message to senddetailAny whatever argument the message needs
destroy
销毁该对象,并释放所有它对其它对象的引用。
实际销毁操作会延迟到当前帧渲染前执行。从下一帧开始,该对象将不再可用。
您可以在访问对象之前使用 cc.isValid(obj) 来检查对象是否已被销毁。
| meta | description |
|---|---|
| 返回 | Boolean |
| 定义于 | cocos2d/core/platform/CCObject.js:296 |
示例
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
| meta | description |
|---|---|
| 定义于 | cocos2d/core/platform/CCObject.js:428 |
_onPreDestroy
Called before the object being destroyed.
| meta | description |
|---|---|
| 定义于 | cocos2d/core/platform/CCObject.js:461 |
_serialize
The customized serialization for this object. (Editor Only)
| meta | description |
|---|---|
| 返回 | object |
| 定义于 | cocos2d/core/platform/CCObject.js:486 |
参数列表
exportingBoolean
_deserialize
Init this object from the custom serialized data.
| meta | description |
|---|---|
| 定义于 | cocos2d/core/platform/CCObject.js:496 |
参数列表
dataObject the serialized json datactx_Deserializer
事件
load Event
模块: cc
当该资源加载成功后触发该事件