Variables
				
					
					Const FrameTime
					FrameTime: number = 1 / 60
					
				
				
					
					Const MaxCacheTime
					MaxCacheTime: 30 = 30
					
				
				
					
					Const NEED_BATCH
					NEED_BATCH: 16 = 16
					
				
				
					
					Const NEED_COLOR
					NEED_COLOR: 1 = 1
					
				
				
					
					Const STRIDE_BYTES
					STRIDE_BYTES: number = 9 * 4
					
				
				
					
					Const STRIDE_FLOAT
					STRIDE_FLOAT: 9 = 9
					
				
				
					
					Let _batcher
					_batcher: Batcher2D | undefined
					
				
				
					
					Const _boneColor
					_bone
Color: Color = new Color(255, 0, 0, 255)Let _boneInfoOffset
					_boneInfoOffset: number = 0
					
				
				
				
					
					Const _c
					_c: Float32Array = new Float32Array(4)
					
				
				
					
					Let _colorOffset
					_colorOffset: number = 0
					
				
				
				
					
					Let _handleVal
					_handleVal: number
					
				
				
					
					Let _indexCount
					_indexCount: number
					
				
				
					
					Let _indexOffset
					_indexOffset: number
					
				
				
					
					Let _indexOffset
					_indexOffset: number = 0
					
				
				
					
					Const _indices
					_indices: number[] = []
					
				
				
				
				
				
				
				
				
					
					Let _multiply
					_multiply: number
					
				
				
					
					Let _mustFlush
					_mustFlush: boolean
					
				
				
				
					
					Let _nodeA
					_nodeA: number
					
					
				
				
					
					Let _nodeB
					_nodeB: number
					
					
				
				
					
					Let _nodeG
					_nodeG: number
					
					
				
				
					
					Let _nodeR
					_nodeR: number
					
					
				
				
					
					Const _originColor
					_origin
Color: Color = new Color(0, 255, 0, 255)Let _preBlendMode
					_preBlendMode: BlendMode | null = null
					
				
				
					
					Let _preColor
					_preColor: number = 0
					
				
				
					
					Let _preTexUrl
					_preTexUrl: string | null = null
					
				
				
					
					Let _premultipliedAlpha
					_premultipliedAlpha: boolean
					
				
				
					
					Let _segICount
					_segICount: number = 0
					
				
				
					
					Let _segOffset
					_segOffset: number = 0
					
				
				
					
					Let _segVCount
					_segVCount: number = 0
					
				
				
					
					Const _slotColor
					_slot
Color: Color = new Color(0, 0, 255, 255)Const _tempMat4
					_temp
Mat4: Mat4 = new Mat4()Const _vec3u_temp
					_vec3u_
temp: Vec3 = new Vec3()Let _vertexCount
					_vertexCount: number
					
				
				
					
					Let _vertexOffset
					_vertexOffset: number
					
				
				
					
					Let _vertexOffset
					_vertexOffset: number = 0
					
				
				
					
					Const _vertices
					_vertices: number[] = []
					
				
				
					
					Let _vfOffset
					_vfOffset: number = 0
					
				
				
					
					Let _vfOffset
					_vfOffset: number
					
				
				
				
				
				
				
					
					Let timeScale
					timeScale: number = 1
					
				
			
			 
node alpha [0,1]