Cocos Creator
WebSocket Server
Developers can launch a WebSocket Server during the game and provide an RPC interface. By improving and calling these RPC interfaces, developers can monitor the internal state of the game process and increase the ability to manage the game process state.
How To Enable
The WebSocket Server is disabled by default. To enable it, need to check the editor's main menu Project -> Project Settings -> Feature Cropping , and enable the WebSocket Server configuration setting.
How to use WebSocket
Refer to the example code below:
ts
// In the native platform's Release mode or in Web / WeChat Mini Games and other platforms, WebSocketServer may not be defined.
if (typeof WebSocketServer === "undefined") {
console.error("WebSocketServer is not enabled!");
return;
}
let s = new WebSocketServer();
s.onconnection = function (conn) {
conn.onmessage = function (data) {
conn.send(data, (err) => {});
}
conn.onclose = function () {
console.log("connection gone!");
};
};
s.onclose = function () {
console.log("server is closed!");
}
s.listen(8080, (err) => {
if (!err);
console.log("server booted!");
});
API
The interface is defined as follows
typescript
/**
* Server object
*/
class WebSocketServer {
/**
* Close the server
*/
close(cb?: WsCallback): void;
/**
* Listen and launch the service
*/
listen(port: number, cb?: WsCallback): void;
/**
* Handle new requests
*/
set onconnection(cb: (client: WebSocketServerConnection) => void);
/**
* Set up the server shutdown callback
*/
set onclose(cb: WsCallback);
/**
* Gets all the connection objects
*/
get connections(): WebSocketServerConnection[];
}
/**
* The client connection object in the server
*/
class WebSocketServerConnection {
/**
* Close the connection
*/
close(code?: number, reason?: string): void;
/**
* Send the data
*/
send(data: string|ArrayBuffer, cb?: WsCallback): void;
set ontext(cb: (data: string) => void);
set onbinary(cb: (data: ArrayBuffer) => void);
set onmessage(cb: (data: string|ArrayBuffer) => void);
set onconnect(cb: () => void;);
set onclose(cb: WsCallback);
set onerror(cb: WsCallback);
get readyState(): number;
}
interface WsCallback {
(err?: string): void;
}
Note: After v3.7.0,
ondata
callback has been deprecated, please useonmessage
to instead.
Reference links
The interface design refers to the nodejs-websocket server.