Cocos Creator
Built-in Effect 
The engine provides a set of common built-in shaders, located in the internal -> effects directory of the Assets panel of the editor. Double-click a shader file to open it in an external IDE for viewing and editing (provided that Default Script Editor needs to be configured in Preferences -> External Programs).
Creator roughly categorizes built-in shaders into the following categories:
internal:Internal functionality shaders, such as In-editor gizmo, geometry renderer. Users generally do not need to pay attention to these.pipeline:Pipeline effects shaders, including deferred lighting, post-effects, anti-aliasing, and more.util:Holds some loose built-in shaders, such as dcc material importing and sequence frame animations. Users generally do not need to pay attention to these.for2d:2D rendering shaders, such as spine and sprite.particles:Particle effect shaders.advanced:Advanced material with surface shader, such as water, skin, hair, jade.- Others are built-in shaders, please refer to the description below for details.
 
Built-in pipeline effect 
| Effect name | description | 
|---|---|
| bloom.effect | Full-screen bloom effect | 
| deferred-lighting.effect | Lighting process in the deferred-rendering pipeline | 
| planar-shadow.effect | Planar shadow | 
| post-process.effect | Post-processing | 
| skybox.effect | Skybox shader | 
| smaa.effect | SMAA Antialiasing | 
| tonemap.effect | Engine reserved | 
Built-in effect 

| Material Effect name | description | 
|---|---|
| builtin-standard.effect | PBR | 
| builtin-terrain.effect | Default terrain effect | 
| builtin-toon.effect | Toon shading | 
| builtin-unlit.effect | Unlit | 
| Other Effect name | description | 
|---|---|
| builtin-billboard.effect | Billboard Billboard is a rendering technique that makes objects always face the camera, suitable for rendering trees, healthing point bars, etc.  | 
| builtin-camera-texture.effect | camera texture | 
| builtin-clear-stencil.effect | clear stencil cache | 
| builtin-graphics.effect | Graphics effect | 
| builtin-occlusion-query.effect | Occlusion query | 
| builtin-particle-trail.effect | Trail for particle system | 
| builtin-particle.effect | CPU-based rendergin for particle system | 
| builtin-particle-gpu.effect | GPU-based rendering for particle system  Please refer to Particle Renderer to understand the useage of these two effects  | 
| builtin-reflection-deferred.effect | For reflection handling in deferred-rendering | 
| builtin-spine.effect | Effect for spine skeleton animation | 
| builtin-sprite.effect | Built-in standard sprite effect | 
| builtin-sprite-gpu.effect | Engine reserved | 
| builtin-wireframe.effect | Wireframe effect |