Cocos Creator
Build Options - Windows
The build options for the Windows platform include the Render BackEnd and Target Platform.
Render BackEnd
On the Windows platform, Cocos Creator currently supports three render backends: VULKAN, GLES3, and GLES2. By default, GLES3 is selected. If multiple options are selected, the runtime will choose the appropriate render backend based on the device's capabilities.
Target Platform
Set the compilation architecture, currently only supporting x64, which means the application can only run on x64 systems.