EventTarget
Class
Module: cc
EventTarget is an object to which an event is dispatched when something has occurred. Entity are the most common event targets, but other objects can be event targets too.
Event targets are an important part of the Fireball event model. The event target serves as the focal point for how events flow through the scene graph. When an event such as a mouse click or a keypress occurs, Fireball dispatches an event object into the event flow from the root of the hierarchy. The event object then makes its way through the scene graph until it reaches the event target, at which point it begins its return trip through the scene graph. This round-trip journey to the event target is conceptually divided into three phases:
- The capture phase comprises the journey from the root to the last node before the event target's node
- The target phase comprises only the event target node
- The bubbling phase comprises any subsequent nodes encountered on the return trip to the root of the tree See also: http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
Event targets can implement the following methods:
- _getCapturingTargets
- _getBubblingTargets
Index
Methods
hasEventListener
Checks whether the EventTarget object has any callback registered for a specific type of event.on
Register an callback of a specific event type on the EventTarget.off
Removes the listeners previously registered with the same type, callback, target and or useCapture,...targetOff
Removes all callbacks previously registered with the same target (passed as parameter).once
Register an callback of a specific event type on the EventTarget,...emit
Trigger an event directly with the event name and necessary arguments.dispatchEvent
Send an event with the event object.
Details
Methods
hasEventListener
Checks whether the EventTarget object has any callback registered for a specific type of event.
meta | description |
---|---|
Returns | Boolean |
Defined in | cocos2d/core/event/event-target.js:68 |
Parameters
type
String The type of event.
on
Register an callback of a specific event type on the EventTarget.
This type of event should be triggered via emit
.
meta | description |
---|---|
Returns | Function |
Defined in | cocos2d/core/event/event-target.js:76 |
Parameters
type
String A string representing the event type to listen for.callback
Function The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).
arg1
Any arg1arg2
Any arg2arg3
Any arg3arg4
Any arg4arg5
Any arg5
target
Object The target (this object) to invoke the callback, can be null
Examples
eventTarget.on('fire', function () {
cc.log("fire in the hole");
}, node);
off
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.
meta | description |
---|---|
Defined in | cocos2d/core/event/event-target.js:116 |
Parameters
type
String A string representing the event type being removed.callback
Function The callback to remove.target
Object The target (this object) to invoke the callback, if it's not given, only callback without target will be removed
Examples
// register fire eventListener
var callback = eventTarget.on('fire', function () {
cc.log("fire in the hole");
}, target);
// remove fire event listener
eventTarget.off('fire', callback, target);
// remove all fire event listeners
eventTarget.off('fire');
targetOff
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
meta | description |
---|---|
Defined in | cocos2d/core/event/event-target.js:150 |
Parameters
target
Object The target to be searched for all related listeners
once
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.
meta | description |
---|---|
Defined in | cocos2d/core/event/event-target.js:163 |
Parameters
type
String A string representing the event type to listen for.callback
Function The callback that will be invoked when the event is dispatched.The callback is ignored if it is a duplicate (the callbacks are unique).
arg1
Any arg1arg2
Any arg2arg3
Any arg3arg4
Any arg4arg5
Any arg5
target
Object The target (this object) to invoke the callback, can be null
Examples
eventTarget.once('fire', function () {
cc.log("this is the callback and will be invoked only once");
}, node);
emit
Trigger an event directly with the event name and necessary arguments.
meta | description |
---|---|
Defined in | cocos2d/core/event/event-target.js:200 |
Parameters
type
String event typearg1
Any First argumentarg2
Any Second argumentarg3
Any Third argumentarg4
Any Fourth argumentarg5
Any Fifth argument
Examples
eventTarget.emit('fire', event);
eventTarget.emit('fire', message, emitter);
dispatchEvent
Send an event with the event object.
meta | description |
---|---|
Defined in | cocos2d/core/event/event-target.js:220 |
Parameters
event
Event