cc Module

The main namespace of Cocos2d-JS, all engine core classes, functions, properties and constants are defined in this namespace.

Classes

Enums

Index

Properties
  • ENGINE_VERSION String The current version of Cocos2d being used....
  • director Director Director
  • game Game This is a Game instance.
  • systemEvent SystemEvent The System event singleton for global usage
  • srcBlendFactor macro.BlendFactor specify the source Blend Factor, this will generate a custom material object, please pay attention to the memory cost.
  • dstBlendFactor macro.BlendFactor specify the destination Blend Factor.
  • view View cc.view is the shared view object.
  • winSize Size cc.winSize is the alias object for the size of the current game window.
  • Integer string Specify that the input value must be integer in Inspector.
  • Float string Indicates that the elements in array should be type double.
  • Boolean string Indicates that the elements in array should be type boolean.
  • String string Indicates that the elements in array should be type string.
  • dynamicAtlasManager DynamicAtlasManager
Methods
  • speed or less (speed < 1) time.
  • follow Create a follow action which makes its target follows another node.
  • setPoints Points setter
  • cardinalSplineTo Creates an action with a Cardinal Spline array of points and tension.
  • updatePosition update position of target
  • cardinalSplineBy Creates an action with a Cardinal Spline array of points and tension.
  • catmullRomTo Creates an action with a Cardinal Spline array of points and tension.
  • catmullRomBy Creates an action with a Cardinal Spline array of points and tension.
  • easeIn Creates the action easing object with the rate parameter.
  • easeOut Creates the action easing object with the rate parameter.
  • easeInOut Creates the action easing object with the rate parameter.
  • easeExponentialIn Creates the action easing object with the rate parameter.
  • easeExponentialOut Creates the action easing object.
  • easeExponentialInOut Creates an EaseExponentialInOut action easing object.
  • easeSineIn Creates an EaseSineIn action.
  • easeSineOut Creates an EaseSineOut action easing object.
  • easeSineInOut Creates the action easing object.
  • easeElasticIn Creates the action easing object with the period in radians (default is 0.3).
  • easeElasticOut Creates the action easing object with the period in radians (default is 0.3).
  • easeElasticInOut Creates the action easing object with the period in radians (default is 0.3).
  • easeBounceIn Creates the action easing object.
  • easeBounceOut Creates the action easing object.
  • easeBounceInOut Creates the action easing object.
  • easeBackIn Creates the action easing object.
  • easeBackOut Creates the action easing object.
  • easeBackInOut Creates the action easing object.
  • easeBezierAction Creates the action easing object.
  • easeQuadraticActionIn Creates the action easing object.
  • easeQuadraticActionOut Creates the action easing object.
  • easeQuadraticActionInOut Creates the action easing object.
  • easeQuarticActionIn Creates the action easing object.
  • easeQuarticActionOut Creates the action easing object.
  • easeQuarticActionInOut Creates the action easing object.
  • easeQuinticActionIn Creates the action easing object.
  • easeQuinticActionOut Creates the action easing object.
  • easeQuinticActionInOut Creates the action easing object.
  • easeCircleActionIn Creates the action easing object.
  • easeCircleActionOut Creates the action easing object.
  • easeCircleActionInOut Creates the action easing object.
  • easeCubicActionIn Creates the action easing object.
  • easeCubicActionOut Creates the action easing object.
  • easeCubicActionInOut Creates the action easing object.
  • show Show the Node.
  • hide Hide the node.
  • toggleVisibility Toggles the visibility of a node.
  • removeSelf Create a RemoveSelf object with a flag indicate whether the target should be cleaned up while removing.
  • flipX Create a FlipX action to flip or unflip the target.
  • flipY Create a FlipY action to flip or unflip the target.
  • place Creates a Place action with a position.
  • callFunc Creates the action with the callback.
  • sequence Helper constructor to create an array of sequenceable actions
  • repeat Creates a Repeat action.
  • repeatForever Create a acton which repeat forever, as it runs forever, it can't be added into cc.sequence and cc.spawn.
  • spawn Create a spawn action which runs several actions in parallel.
  • rotateTo Rotates a Node object to a certain angle by modifying its rotation property.
  • rotateBy Rotates a Node object clockwise a number of degrees by modifying its rotation property.
  • moveBy Moves a Node object x,y pixels by modifying its position property.
  • moveTo Moves a Node object to the position x,y.
  • skewTo Create a action which skews a Node object to given angles by modifying its skewX and skewY properties.
  • skewBy Skews a Node object by skewX and skewY degrees.
  • jumpBy Moves a Node object simulating a parabolic jump movement by modifying it's position property.
  • jumpTo Moves a Node object to a parabolic position simulating a jump movement by modifying its position property.
  • bezierBy An action that moves the target with a cubic Bezier curve by a certain distance.
  • bezierTo An action that moves the target with a cubic Bezier curve to a destination point.
  • scaleTo Scales a Node object to a zoom factor by modifying it's scale property.
  • scaleBy Scales a Node object a zoom factor by modifying it's scale property.
  • blink Blinks a Node object by modifying it's visible property.
  • fadeTo Fades an object that implements the cc.RGBAProtocol protocol.
  • fadeIn Fades In an object that implements the cc.RGBAProtocol protocol.
  • fadeOut Fades Out an object that implements the cc.RGBAProtocol protocol.
  • tintTo Tints a Node that implements the cc.NodeRGB protocol from current tint to a custom one.
  • tintBy Tints a Node that implements the cc.NodeRGB protocol from current tint to a custom one.
  • delayTime Delays the action a certain amount of seconds.
  • reverseTime Executes an action in reverse order, from time=duration to time=0.
  • targetedAction Create an action with the specified action and forced target.
  • error Outputs an error message to the Cocos Creator Console (editor) or Web Console (runtime)....
  • warn Outputs a warning message to the Cocos Creator Console (editor) or Web Console (runtime).
  • log Outputs a message to the Cocos Creator Console (editor) or Web Console (runtime).
  • color Alpha channel is optional.
  • rect The convenience method to create a new Rect.
  • size Helper function that creates a cc.Size....
  • v2 The convenience method to create a new cc.Vec2.
  • p This function is deprecated since v2.0, please use V2.
  • find Finds a node by hierarchy path, the path is case-sensitive.
  • Class Defines a CCClass using the given specification, please see Class for details.
  • _isCCClass Checks whether the constructor is created by cc.Class
  • Enum Define an enum type.
  • getList
  • handleTouchesBegin
  • handleTouchesMove
  • handleTouchesEnd
  • handleTouchesCancel
  • getSetOfTouchesEndOrCancel
  • getHTMLElementPosition
  • getPreTouch
  • setPreTouch
  • getTouchByXY
  • getMouseEvent
  • getPointByEvent
  • getTouchesByEvent
  • registerSystemEvent
  • update
  • isValid When an object's destroy is called, it is actually destroyed after the end of this frame.
  • deserialize Deserialize json to cc.Asset
  • instantiate Clones the object original and returns the clone, or instantiate a node from the Prefab.

Details

Properties

ENGINE_VERSION

The current version of Cocos2d being used.
Please DO NOT remove this String, it is an important flag for bug tracking.
If you post a bug to forum, please attach this flag.

meta description
Type String
Defined in predefine.js:188
director

Director

meta description
Type Director
Defined in cocos2d/core/CCDirector.js:1158
game

This is a Game instance.

meta description
Type Game
Defined in cocos2d/core/CCGame.js:907
systemEvent

The System event singleton for global usage

meta description
Type SystemEvent
Defined in cocos2d/core/event/system-event.js:198
srcBlendFactor

specify the source Blend Factor, this will generate a custom material object, please pay attention to the memory cost.

meta description
Type macro.BlendFactor
Defined in cocos2d/core/components/CCRenderComponent.js:43
Examples
sprite.srcBlendFactor = cc.macro.BlendFactor.ONE;
dstBlendFactor

specify the destination Blend Factor.

meta description
Type macro.BlendFactor
Defined in cocos2d/core/components/CCRenderComponent.js:65
Examples
sprite.dstBlendFactor = cc.macro.BlendFactor.ONE;
view

cc.view is the shared view object.

meta description
Type View
Defined in cocos2d/core/platform/CCView.js:1537
winSize

cc.winSize is the alias object for the size of the current game window.

meta description
Type Size
Defined in cocos2d/core/platform/CCView.js:1546
Integer

Specify that the input value must be integer in Inspector. Also used to indicates that the elements in array should be type integer.

meta description
Type string
Defined in cocos2d/core/platform/attribute.js:153
Examples
// in cc.Class
member: {
    default: [],
    type: cc.Integer
}
// ES6 ccclass
Float

Indicates that the elements in array should be type double.

meta description
Type string
Defined in cocos2d/core/platform/attribute.js:172
Examples
// in cc.Class
member: {
    default: [],
    type: cc.Float
}
// ES6 ccclass
Boolean

Indicates that the elements in array should be type boolean.

meta description
Type string
Defined in cocos2d/core/platform/attribute.js:197
Examples
// in cc.Class
member: {
    default: [],
    type: cc.Boolean
}
// ES6 ccclass
String

Indicates that the elements in array should be type string.

meta description
Type string
Defined in cocos2d/core/platform/attribute.js:215
Examples
// in cc.Class
member: {
    default: [],
    type: cc.String
}
// ES6 ccclass
dynamicAtlasManager
meta description
Type DynamicAtlasManager
Defined in cocos2d/core/renderer/utils/dynamic-atlas/manager.js:219

Methods

speed

Creates the speed action which changes the speed of an action, making it take longer (speed > 1) or less (speed < 1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.

meta description
Returns Action
Defined in cocos2d/actions/CCAction.js:372
Parameters
Examples
// change the target action speed;
var action = cc.scaleTo(0.2, 1, 0.6);
var newAction = cc.speed(action, 0.5);
follow

Create a follow action which makes its target follows another node.

meta description
Returns Action | Null
Defined in cocos2d/actions/CCAction.js:556
Parameters
Examples
// example
// creates the action with a set boundary
var followAction = cc.follow(targetNode, cc.rect(0, 0, screenWidth * 2 - 100, screenHeight));
node.runAction(followAction);

// creates the action with no boundary set
var followAction = cc.follow(targetNode);
node.runAction(followAction);
setPoints

Points setter

meta description
Defined in cocos2d/actions/CCActionCatmullRom.js:226
Parameters
cardinalSplineTo

Creates an action with a Cardinal Spline array of points and tension.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionCatmullRom.js:236
Parameters
Examples
//create a cc.CardinalSplineTo
var action1 = cc.cardinalSplineTo(3, array, 0);
updatePosition

update position of target

meta description
Defined in cocos2d/actions/CCActionCatmullRom.js:319
Parameters
cardinalSplineBy

Creates an action with a Cardinal Spline array of points and tension.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionCatmullRom.js:340
Parameters
catmullRomTo

Creates an action with a Cardinal Spline array of points and tension.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionCatmullRom.js:388
Parameters
Examples
var action1 = cc.catmullRomTo(3, array);
catmullRomBy

Creates an action with a Cardinal Spline array of points and tension.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionCatmullRom.js:437
Parameters
Examples
var action1 = cc.catmullRomBy(3, array);
easeIn

Creates the action easing object with the rate parameter.
From slow to fast.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:35
Parameters
Examples
action.easing(cc.easeIn(3.0));
easeOut

Creates the action easing object with the rate parameter.
From fast to slow.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:58
Parameters
Examples
action.easing(cc.easeOut(3.0));
easeInOut

Creates the action easing object with the rate parameter.
Slow to fast then to slow.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:81
Parameters
Examples
action.easing(cc.easeInOut(3.0));
easeExponentialIn

Creates the action easing object with the rate parameter.
Reference easeInExpo:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:109
Examples
action.easing(cc.easeExponentialIn());
easeExponentialOut

Creates the action easing object.
Reference easeOutExpo:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:135
Examples
action.easing(cc.easeExponentialOut());
easeExponentialInOut

Creates an EaseExponentialInOut action easing object.
Reference easeInOutExpo:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:161
Examples
action.easing(cc.easeExponentialInOut());
easeSineIn

Creates an EaseSineIn action.
Reference easeInSine:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:194
Examples
action.easing(cc.easeSineIn());
easeSineOut

Creates an EaseSineOut action easing object.
Reference easeOutSine:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:220
Examples
action.easing(cc.easeSineOut());
easeSineInOut

Creates the action easing object.
Reference easeInOutSine:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:246
Examples
action.easing(cc.easeSineInOut());
easeElasticIn

Creates the action easing object with the period in radians (default is 0.3).
Reference easeInElastic:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:276
Parameters
Examples
// example
action.easing(cc.easeElasticIn(3.0));
easeElasticOut

Creates the action easing object with the period in radians (default is 0.3).
Reference easeOutElastic:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:322
Parameters
Examples
// example
action.easing(cc.easeElasticOut(3.0));
easeElasticInOut

Creates the action easing object with the period in radians (default is 0.3).
Reference easeInOutElastic:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:362
Parameters
Examples
// example
action.easing(cc.easeElasticInOut(3.0));
easeBounceIn

Creates the action easing object.
Eased bounce effect at the beginning.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:434
Examples
// example
action.easing(cc.easeBounceIn());
easeBounceOut

Creates the action easing object.
Eased bounce effect at the ending.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:451
Examples
// example
action.easing(cc.easeBounceOut());
easeBounceInOut

Creates the action easing object.
Eased bounce effect at the begining and ending.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:476
Examples
// example
action.easing(cc.easeBounceInOut());
easeBackIn

Creates the action easing object.
In the opposite direction to move slowly, and then accelerated to the right direction.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:508
Examples
// example
action.easing(cc.easeBackIn());
easeBackOut

Creates the action easing object.
Fast moving more than the finish, and then slowly back to the finish.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:534
Examples
// example
action.easing(cc.easeBackOut());
easeBackInOut

Creates the action easing object.
Begining of cc.EaseBackIn. Ending of cc.EaseBackOut.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:561
Examples
// example
action.easing(cc.easeBackInOut());
easeBezierAction

Creates the action easing object.
Into the 4 reference point.
To calculate the motion curve.

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:592
Parameters
  • p0 Number The first bezier parameter
  • p1 Number The second bezier parameter
  • p2 Number The third bezier parameter
  • p3 Number The fourth bezier parameter
Examples
// example
action.easing(cc.easeBezierAction(0.5, 0.5, 1.0, 1.0));
easeQuadraticActionIn

Creates the action easing object.
Reference easeInQuad:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:621
Examples
//example
action.easing(cc.easeQuadraticActionIn());
easeQuadraticActionOut

Creates the action easing object.
Reference easeOutQuad:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:648
Examples
//example
action.easing(cc.easeQuadraticActionOut());
easeQuadraticActionInOut

Creates the action easing object.
Reference easeInOutQuad:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:675
Examples
//example
action.easing(cc.easeQuadraticActionInOut());
easeQuarticActionIn

Creates the action easing object.
Reference easeIntQuart:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:710
Examples
//example
action.easing(cc.easeQuarticActionIn());
easeQuarticActionOut

Creates the action easing object.
Reference easeOutQuart:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:737
Examples
//example
action.easing(cc.QuarticActionOut());
easeQuarticActionInOut

Creates the action easing object.
Reference easeInOutQuart:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:765
easeQuinticActionIn

Creates the action easing object.
Reference easeInQuint:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:793
Examples
//example
action.easing(cc.easeQuinticActionIn());
easeQuinticActionOut

Creates the action easing object.
Reference easeOutQuint:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:820
Examples
//example
action.easing(cc.easeQuadraticActionOut());
easeQuinticActionInOut

Creates the action easing object.
Reference easeInOutQuint:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:848
Examples
//example
action.easing(cc.easeQuinticActionInOut());
easeCircleActionIn

Creates the action easing object.
Reference easeInCirc:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:879
Examples
//example
action.easing(cc.easeCircleActionIn());
easeCircleActionOut

Creates the action easing object.
Reference easeOutCirc:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:906
Examples
//example
actioneasing(cc.easeCircleActionOut());
easeCircleActionInOut

Creates the action easing object.
Reference easeInOutCirc:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:934
Examples
//example
action.easing(cc.easeCircleActionInOut());
easeCubicActionIn

Creates the action easing object.
Reference easeInCubic:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:965
Examples
//example
action.easing(cc.easeCubicActionIn());
easeCubicActionOut

Creates the action easing object.
Reference easeOutCubic:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:992
Examples
//example
action.easing(cc.easeCubicActionOut());
easeCubicActionInOut

Creates the action easing object.
Reference easeInOutCubic:
http://www.zhihu.com/question/21981571/answer/19925418

meta description
Returns Object
Defined in cocos2d/actions/CCActionEase.js:1020
show

Show the Node.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:102
Examples
// example
var showAction = cc.show();
hide

Hide the node.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:141
Examples
// example
var hideAction = cc.hide();
toggleVisibility

Toggles the visibility of a node.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:180
Examples
// example
var toggleVisibilityAction = cc.toggleVisibility();
removeSelf

Create a RemoveSelf object with a flag indicate whether the target should be cleaned up while removing.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:230
Parameters
Examples
// example
var removeSelfAction = cc.removeSelf();
flipX

Create a FlipX action to flip or unflip the target.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:288
Parameters
  • flip Boolean Indicate whether the target should be flipped or not
Examples
var flipXAction = cc.flipX(true);
flipY

Create a FlipY action to flip or unflip the target.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:343
Parameters
Examples
var flipYAction = cc.flipY(true);
place

Creates a Place action with a position.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:406
Parameters
Examples
// example
var placeAction = cc.place(cc.v2(200, 200));
var placeAction = cc.place(200, 200);
callFunc

Creates the action with the callback.

meta description
Returns ActionInstant
Defined in cocos2d/actions/CCActionInstant.js:516
Parameters
  • selector function
  • selectorTarget object
  • data Any data for function, it accepts all data types.
Examples
// example
// CallFunc without data
var finish = cc.callFunc(this.removeSprite, this);

// CallFunc with data
var finish = cc.callFunc(this.removeFromParentAndCleanup, this._grossini,  true);
sequence

Helper constructor to create an array of sequenceable actions The created action will run actions sequentially, one after another.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:438
Parameters
Examples
// example
// create sequence with actions
var seq = cc.sequence(act1, act2);

// create sequence with array
var seq = cc.sequence(actArray);
repeat

Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30)

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:616
Parameters
Examples
// example
var rep = cc.repeat(cc.sequence(jump2, jump1), 5);
repeatForever

Create a acton which repeat forever, as it runs forever, it can't be added into cc.sequence and cc.spawn.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:720
Parameters
Examples
// example
var repeat = cc.repeatForever(cc.rotateBy(1.0, 360));
spawn

Create a spawn action which runs several actions in parallel.

meta description
Returns FiniteTimeAction
Defined in cocos2d/actions/CCActionInterval.js:835
Parameters
Examples
// example
var action = cc.spawn(cc.jumpBy(2, cc.v2(300, 0), 50, 4), cc.rotateBy(2, 720));
todo:It should be the direct use new
rotateTo

Rotates a Node object to a certain angle by modifying its rotation property.
The direction will be decided by the shortest angle.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:955
Parameters
  • duration Number duration in seconds
  • deltaAngleX Number deltaAngleX in degrees.
  • deltaAngleY Number deltaAngleY in degrees.
Examples
// example
var rotateTo = cc.rotateTo(2, 61.0);
rotateBy

Rotates a Node object clockwise a number of degrees by modifying its rotation property. Relative to its properties to modify.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1042
Parameters
  • duration Number duration in seconds
  • deltaAngleX Number deltaAngleX in degrees
  • deltaAngleY Number deltaAngleY in degrees
Examples
// example
var actionBy = cc.rotateBy(2, 360);
moveBy

Moves a Node object x,y pixels by modifying its position property.
x and y are relative to the position of the object.
Several MoveBy actions can be concurrently called, and the resulting
movement will be the sum of individual movements.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1158
Parameters
Examples
// example
var actionTo = cc.moveBy(2, cc.v2(windowSize.width - 40, windowSize.height - 40));
moveTo

Moves a Node object to the position x,y. x and y are absolute coordinates by modifying its position property.
Several MoveTo actions can be concurrently called, and the resulting
movement will be the sum of individual movements.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1235
Parameters
Examples
// example
var actionBy = cc.moveTo(2, cc.v2(80, 80));
skewTo

Create a action which skews a Node object to given angles by modifying its skewX and skewY properties. Changes to the specified value.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1329
Parameters
Examples
// example
var actionTo = cc.skewTo(2, 37.2, -37.2);
skewBy

Skews a Node object by skewX and skewY degrees.
Relative to its property modification.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1404
Parameters
  • t Number time in seconds
  • sx Number sx skew in degrees for X axis
  • sy Number sy skew in degrees for Y axis
Examples
// example
var actionBy = cc.skewBy(2, 0, -90);
jumpBy

Moves a Node object simulating a parabolic jump movement by modifying it's position property. Relative to its movement.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1531
Parameters
Examples
// example
var actionBy = cc.jumpBy(2, cc.v2(300, 0), 50, 4);
var actionBy = cc.jumpBy(2, 300, 0, 50, 4);
jumpTo

Moves a Node object to a parabolic position simulating a jump movement by modifying its position property.
Jump to the specified location.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1613
Parameters
Examples
// example
var actionTo = cc.jumpTo(2, cc.v2(300, 300), 50, 4);
var actionTo = cc.jumpTo(2, 300, 300, 50, 4);
bezierBy

An action that moves the target with a cubic Bezier curve by a certain distance. Relative to its movement.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1749
Parameters
Examples
// example
var bezier = [cc.v2(0, windowSize.height / 2), cc.v2(300, -windowSize.height / 2), cc.v2(300, 100)];
var bezierForward = cc.bezierBy(3, bezier);
bezierTo

An action that moves the target with a cubic Bezier curve to a destination point.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1818
Parameters
Examples
// example
var bezier = [cc.v2(0, windowSize.height / 2), cc.v2(300, -windowSize.height / 2), cc.v2(300, 100)];
var bezierTo = cc.bezierTo(2, bezier);
scaleTo

Scales a Node object to a zoom factor by modifying it's scale property.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1904
Parameters
  • duration Number
  • sx Number scale parameter in X
  • sy Number scale parameter in Y, if Null equal to sx
Examples
// example
// It scales to 0.5 in both X and Y.
var actionTo = cc.scaleTo(2, 0.5);

// It scales to 0.5 in x and 2 in Y
var actionTo = cc.scaleTo(2, 0.5, 2);
scaleBy

Scales a Node object a zoom factor by modifying it's scale property. Relative to its changes.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:1954
Parameters
  • duration Number duration in seconds
  • sx Number sx scale parameter in X
  • sy Number | Null sy scale parameter in Y, if Null equal to sx
Examples
// example without sy, it scales by 2 both in X and Y
var actionBy = cc.scaleBy(2, 2);

//example with sy, it scales by 0.25 in X and 4.5 in Y
var actionBy2 = cc.scaleBy(2, 0.25, 4.5);

Blinks a Node object by modifying it's visible property.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2040
Parameters
  • duration Number duration in seconds
  • blinks Number blinks in times
Examples
// example
var action = cc.blink(2, 10);
fadeTo

Fades an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from the current value to a custom one.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2107
Parameters
Examples
// example
var action = cc.fadeTo(1.0, 0);
fadeIn

Fades In an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 0 to 255.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2163
Parameters
  • duration Number duration in seconds
Examples
//example
var action = cc.fadeIn(1.0);
fadeOut

Fades Out an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 255 to 0.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2212
Parameters
  • d Number duration in seconds
Examples
// example
var action = cc.fadeOut(1.0);
tintTo

Tints a Node that implements the cc.NodeRGB protocol from current tint to a custom one.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2296
Parameters
Examples
// example
var action = cc.tintTo(2, 255, 0, 255);
tintBy

Tints a Node that implements the cc.NodeRGB protocol from current tint to a custom one. Relative to their own color change.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2389
Parameters
Examples
// example
var action = cc.tintBy(2, -127, -255, -127);
delayTime

Delays the action a certain amount of seconds.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2433
Parameters
  • d Number duration in seconds
Examples
// example
var delay = cc.delayTime(1);
reverseTime

Executes an action in reverse order, from time=duration to time=0.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2519
Parameters
Examples
// example
 var reverse = cc.reverseTime(this);
targetedAction

Create an action with the specified action and forced target.

meta description
Returns ActionInterval
Defined in cocos2d/actions/CCActionInterval.js:2607
Parameters
error

Outputs an error message to the Cocos Creator Console (editor) or Web Console (runtime).

  • In Cocos Creator, error is red.
  • In Chrome, error have a red icon along with red message text.
meta description
Defined in cocos2d/core/CCDebug.js:113
Parameters
  • msg Any A JavaScript string containing zero or more substitution strings.
  • subst Any JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
warn

Outputs a warning message to the Cocos Creator Console (editor) or Web Console (runtime).

  • In Cocos Creator, warning is yellow.
  • In Chrome, warning have a yellow warning icon with the message text.
meta description
Defined in cocos2d/core/CCDebug.js:157
Parameters
  • msg Any A JavaScript string containing zero or more substitution strings.
  • subst Any JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
log

Outputs a message to the Cocos Creator Console (editor) or Web Console (runtime).

meta description
Defined in cocos2d/core/CCDebug.js:187
Parameters
  • msg String | Any A JavaScript string containing zero or more substitution strings.
  • subst Any JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
color

The convenience method to create a new Color/Color:method Alpha channel is optional. Default value is 255.

meta description
Returns Color
Defined in cocos2d/core/value-types/color.js:588
Parameters
Examples

```Not found for the example path: temp-src/engine/docs/utils/api/engine/docs/cocos2d/core/value-types/CCColor/color.js

rect

The convenience method to create a new Rect. see Rect/Rect:method

meta description
Returns Rect
Defined in cocos2d/core/value-types/rect.js:423
Parameters
Examples
var a = new cc.Rect(0 , 0, 10, 0);
size

Helper function that creates a cc.Size.
Please use cc.p or cc.v2 instead, it will soon replace cc.Size.

meta description
Returns Size
Defined in cocos2d/core/value-types/size.js:163
Parameters
Examples

```Not found for the example path: temp-src/engine/docs/utils/api/engine/docs/cocos2d/core/value-types/CCSize/size.js

v2

The convenience method to create a new cc.Vec2.

meta description
Returns Vec2
Defined in cocos2d/core/value-types/vec2.js:659
Parameters
Examples
var v1 = cc.v2();
var v2 = cc.v2(0, 0);
var v3 = cc.v2(v2);
var v4 = cc.v2({x: 100, y: 100});
p

This function is deprecated since v2.0, please use V2.

meta description
Returns Vec2
Defined in cocos2d/core/value-types/vec2.js:676
Deprecated since v2.0
Parameters
find

Finds a node by hierarchy path, the path is case-sensitive. It will traverse the hierarchy by splitting the path using '/' character. This function will still returns the node even if it is inactive. It is recommended to not use this function every frame instead cache the result at startup.

meta description
Returns Node | Null
Defined in cocos2d/core/utils/find.js:30
Parameters
Class

Defines a CCClass using the given specification, please see Class for details.

meta description
Returns Function
Defined in cocos2d/core/platform/CCClass.js:843
Parameters
  • options Object
    • name String The class name used for serialization.
    • extends Function The base class.
    • ctor Function The constructor.
    • __ctor__ Function The same as ctor, but less encapsulated.
    • properties Object The property definitions.
    • statics Object The static members.
    • mixins Function[]
    • editor Object attributes for Component listed below.
      • executeInEditMode Boolean Allows the current component to run in edit mode. By default, all components are executed only at runtime, meaning that they will not have their callback functions executed while the Editor is in edit mode.
      • requireComponent Function Automatically add required component as a dependency.
      • menu String The menu path to register a component to the editors "Component" menu. Eg. "Rendering/Camera".
      • executionOrder Number The execution order of lifecycle methods for Component. Those less than 0 will execute before while those greater than 0 will execute after. The order will only affect onLoad, onEnable, start, update and lateUpdate while onDisable and onDestroy will not be affected.
      • disallowMultiple Boolean If specified to a type, prevents Component of the same type (or subtype) to be added more than once to a Node.
      • playOnFocus Boolean This property is only available when executeInEditMode is set. If specified, the editor's scene view will keep updating this node in 60 fps when it is selected, otherwise, it will update only if necessary.
      • inspector String Customize the page url used by the current component to render in the Properties.
      • icon String Customize the icon that the current component displays in the editor.
      • help String The custom documentation URL
    • update Function lifecycle method for Component, see update
    • lateUpdate Function lifecycle method for Component, see lateUpdate
    • onLoad Function lifecycle method for Component, see onLoad
    • start Function lifecycle method for Component, see start
    • onEnable Function lifecycle method for Component, see onEnable
    • onDisable Function lifecycle method for Component, see onDisable
    • onDestroy Function lifecycle method for Component, see onDestroy
    • onFocusInEditor Function lifecycle method for Component, see onFocusInEditor
    • onLostFocusInEditor Function lifecycle method for Component, see onLostFocusInEditor
    • resetInEditor Function lifecycle method for Component, see resetInEditor
    • onRestore Function for Component only, see onRestore
    • _getLocalBounds Function for Component only, see _getLocalBounds
Examples
// define base class
var Node = cc.Class();

// define sub class
var Sprite = cc.Class({
name: 'Sprite',
extends: Node,

ctor: function () {
this.url = "";
this.id = 0;
},

statics: {
// define static members
count: 0,
getBounds: function (spriteList) {
// compute bounds...
}
},

properties {
width: {
default: 128,
type: 'Integer',
tooltip: 'The width of sprite'
},
height: 128,
size: {
get: function () {
return cc.v2(this.width, this.height);
}
}
},

load: function () {
// load this.url...
};
});

// instantiate

var obj = new Sprite();
obj.url = 'sprite.png';
obj.load();
_isCCClass

Checks whether the constructor is created by cc.Class

meta description
Returns Boolean
Defined in cocos2d/core/platform/CCClass.js:1014
Parameters
Enum

Define an enum type.
If a enum item has a value of -1, it will be given an Integer number according to it's order in the list.
Otherwise it will use the value specified by user who writes the enum definition.

meta description
Returns object
Defined in cocos2d/core/platform/CCEnum.js:34
Parameters
  • obj object a JavaScript literal object containing enum names and values, or a TypeScript enum type
Examples
// JavaScript:

var WrapMode = cc.Enum({
    Repeat: -1,
    Clamp: -1
});

// Texture.WrapMode.Repeat == 0
// Texture.WrapMode.Clamp == 1
// Texture.WrapMode[0] == "Repeat"
// Texture.WrapMode[1] == "Clamp"

var FlagType = cc.Enum({
    Flag1: 1,
    Flag2: 2,
    Flag3: 4,
    Flag4: 8,
});

var AtlasSizeList = cc.Enum({
    128: 128,
    256: 256,
    512: 512,
    1024: 1024,
});

// TypeScript:

// If used in TypeScript, just define a TypeScript enum:
enum Direction {
    Up,
    Down,
    Left,
    Right
}

// If you need to inspect the enum in Properties panel, you can call cc.Enum:
const {ccclass, property} = cc._decorator;

@ccclass
class NewScript extends cc.Component {
    @property({
        type: cc.Enum(Direction)    // call cc.Enum
    })
    direction: Direction = Direction.Up;
}
getList
meta description
Returns Object[]
Defined in cocos2d/core/platform/CCEnum.js:90
Parameters
  • enumDef Object the enum type defined from cc.Enum
handleTouchesBegin
meta description
Defined in cocos2d/core/platform/CCInputManager.js:100
Parameters
handleTouchesMove
meta description
Defined in cocos2d/core/platform/CCInputManager.js:135
Parameters
handleTouchesEnd
meta description
Defined in cocos2d/core/platform/CCInputManager.js:167
Parameters
handleTouchesCancel
meta description
Defined in cocos2d/core/platform/CCInputManager.js:182
Parameters
getSetOfTouchesEndOrCancel
meta description
Returns Array
Defined in cocos2d/core/platform/CCInputManager.js:197
Parameters
getHTMLElementPosition
meta description
Returns Object
Defined in cocos2d/core/platform/CCInputManager.js:223
Parameters
getPreTouch
meta description
Returns Touch
Defined in cocos2d/core/platform/CCInputManager.js:270
Parameters
setPreTouch
meta description
Defined in cocos2d/core/platform/CCInputManager.js:290
Parameters
getTouchByXY
meta description
Returns Touch
Defined in cocos2d/core/platform/CCInputManager.js:315
Parameters
getMouseEvent
meta description
Returns Event.EventMouse
Defined in cocos2d/core/platform/CCInputManager.js:332
Parameters
getPointByEvent
meta description
Returns Vec2
Defined in cocos2d/core/platform/CCInputManager.js:350
Parameters
getTouchesByEvent
meta description
Returns Array
Defined in cocos2d/core/platform/CCInputManager.js:371
Parameters
registerSystemEvent
meta description
Defined in cocos2d/core/platform/CCInputManager.js:409
Parameters
update
meta description
Defined in cocos2d/core/platform/CCInputManager.js:600
Parameters
isValid

Checks whether the object is non-nil and not yet destroyed.
When an object's destroy is called, it is actually destroyed after the end of this frame. So isValid will return false from the next frame, while isValid in the current frame will still be true. If you want to determine whether the current frame has called destroy, use cc.isValid(obj, true), but this is often caused by a particular logical requirements, which is not normally required.

meta description
Returns Boolean
Defined in cocos2d/core/platform/CCObject.js:511
Parameters
  • value Any
  • strictMode Boolean If true, Object called destroy() in this frame will also treated as invalid.
Examples
var node = new cc.Node();
cc.log(cc.isValid(node));    // true
node.destroy();
cc.log(cc.isValid(node));    // true, still valid in this frame
// after a frame...
cc.log(cc.isValid(node));    // false, destroyed in the end of last frame
deserialize

Deserialize json to cc.Asset

meta description
Returns object
Defined in cocos2d/core/platform/deserialize.js:772
Parameters
  • data String | Object the serialized cc.Asset json string or json object.
  • details Details additional loading result
  • options Object
instantiate

Clones the object original and returns the clone, or instantiate a node from the Prefab.

meta description
Returns Node | Object
Defined in cocos2d/core/platform/instantiate.js:37
Parameters
  • original Prefab | Node | Object An existing object that you want to make a copy of.
Examples
// instantiate node from prefab
var scene = cc.director.getScene();
var node = cc.instantiate(prefabAsset);
node.parent = scene;
// clone node
var scene = cc.director.getScene();
var node = cc.instantiate(targetNode);
node.parent = scene;

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