RawAsset Class

Extends Object

Module: cc

The base class for registering asset types.

Index

Properties
Methods

Details

Properties

_uuid
meta description
Type String
Defined in cocos2d/core/assets/CCRawAsset.js:46
_name
meta description
Type String
Defined in cocos2d/core/platform/CCObject.js:76
_objFlags
meta description
Type Number
Defined in cocos2d/core/platform/CCObject.js:83
name

The name of the object.

meta description
Type String
Defined in cocos2d/core/platform/CCObject.js:243
Examples
obj.name = "New Obj";
isValid

Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object's destroy is called, it is actually destroyed after the end of this frame. So isValid will return false from the next frame, while isValid in the current frame will still be true. If you want to determine whether the current frame has called destroy, use cc.isValid(obj, true), but this is often caused by a particular logical requirements, which is not normally required.

meta description
Type Boolean
Defined in cocos2d/core/platform/CCObject.js:261
Examples
var node = new cc.Node();
cc.log(node.isValid);    // true
node.destroy();
cc.log(node.isValid);    // true, still valid in this frame
// after a frame...
cc.log(node.isValid);    // false, destroyed in the end of last frame

Methods

isRawAssetType
meta description
Returns Boolean
Defined in cocos2d/core/assets/CCRawAsset.js:59
Parameters
destroy

Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering. From the next frame, this object is not usable any more. You can use cc.isValid(obj) to check whether the object is destroyed before accessing it.

meta description
Returns Boolean
Defined in cocos2d/core/platform/CCObject.js:296
Examples
obj.destroy();
_destruct

Clear all references in the instance.

NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }

meta description
Defined in cocos2d/core/platform/CCObject.js:430
_onPreDestroy

Called before the object being destroyed.

meta description
Defined in cocos2d/core/platform/CCObject.js:463
_serialize

The customized serialization for this object. (Editor Only)

meta description
Returns object
Defined in cocos2d/core/platform/CCObject.js:488
Parameters
_deserialize

Init this object from the custom serialized data.

meta description
Defined in cocos2d/core/platform/CCObject.js:498
Parameters
  • data Object the serialized json data
  • ctx _Deserializer

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