ActionManager Class

Module: cc

cc.ActionManager is a class that can manage actions.
Normally you won't need to use this class directly. 99% of the cases you will use the CCNode interface, which uses this class's singleton object. But there are some cases where you might need to use this class.
Examples:

  • When you want to run an action where the target is different from a CCNode.
  • When you want to pause / resume the actions
Examples
var mng = new cc.ActionManager();

Index

Methods

Details

Methods

addAction

Adds an action with a target.
If the target is already present, then the action will be added to the existing target. If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target. When the target is paused, the queued actions won't be 'ticked'.

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Defined in cocos2d/actions/CCActionManager.js:105
Parameters
removeAllActions

Removes all actions from all the targets.

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Defined in cocos2d/actions/CCActionManager.js:144
removeAllActionsFromTarget

Removes all actions from a certain target.
All the actions that belongs to the target will be removed.

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Defined in cocos2d/actions/CCActionManager.js:159
Parameters
removeAction

Removes an action given an action reference.

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Defined in cocos2d/actions/CCActionManager.js:180
Parameters
removeActionByTag

Removes an action given its tag and the target.

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Defined in cocos2d/actions/CCActionManager.js:240
Parameters
removeAllActionsByTag

Removes all actions given the tag and the target.

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Defined in cocos2d/actions/CCActionManager.js:266
Parameters
getActionByTag

Gets an action given its tag an a target.

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Returns Action | Null
Defined in cocos2d/actions/CCActionManager.js:292
Parameters
getNumberOfRunningActionsInTarget

Returns the numbers of actions that are running in a certain target.
Composable actions are counted as 1 action.
Example:

  • If you are running 1 Sequence of 7 actions, it will return 1.
  • If you are running 7 Sequences of 2 actions, it will return 7.
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Returns Number
Defined in cocos2d/actions/CCActionManager.js:319
Parameters
pauseTarget

Pauses the target: all running actions and newly added actions will be paused.

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Defined in cocos2d/actions/CCActionManager.js:344
Parameters
resumeTarget

Resumes the target. All queued actions will be resumed.

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Defined in cocos2d/actions/CCActionManager.js:355
Parameters
pauseAllRunningActions

Pauses all running actions, returning a list of targets whose actions were paused.

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Returns Array
Defined in cocos2d/actions/CCActionManager.js:367
resumeTargets

Resume a set of targets (convenience function to reverse a pauseAllRunningActions or pauseTargets call).

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Defined in cocos2d/actions/CCActionManager.js:386
Parameters
pauseTargets

Pause a set of targets.

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Defined in cocos2d/actions/CCActionManager.js:402
Parameters
purgeSharedManager

purges the shared action manager. It releases the retained instance.
because it uses this, so it can not be static.

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Defined in cocos2d/actions/CCActionManager.js:418
update

The ActionManager update。

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Defined in cocos2d/actions/CCActionManager.js:465
Parameters
  • dt Number delta time in seconds

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