Extends Component
Module: cc
Parent Module: cc
Stores and manipulate the anchoring based on its parent.
Widget are used for GUI but can also be used for other things.
Widget will adjust current node's position and size automatically, but the results after adjustment can not be obtained until the next frame unless you call updateAlignment manually.
Index
Properties
target
Node
Specifies an alignment target that can only be one of the parent nodes of the current node.
isAlignTop
Boolean
Whether to align the top.
isAlignVerticalCenter
Boolean
Vertically aligns the midpoint, This will open the other vertical alignment options cancel.
isAlignBottom
Boolean
Whether to align the bottom.
isAlignLeft
Boolean
Whether to align the left.
isAlignHorizontalCenter
Boolean
Horizontal aligns the midpoint.
isAlignRight
Boolean
Whether to align the right.
isStretchWidth
Boolean
Whether the stretched horizontally, when enable the left and right alignment will be stretched horizontally,...
isStretchHeight
Boolean
Whether the stretched vertically, when enable the left and right alignment will be stretched vertically,...
top
Number
The margins between the top of this node and the top of parent node,...
bottom
Number
The margins between the bottom of this node and the bottom of parent node,...
left
Number
The margins between the left of this node and the left of parent node,...
right
Number
The margins between the right of this node and the right of parent node,...
horizontalCenter
Number
Horizontal aligns the midpoint offset value,...
verticalCenter
Number
Vertical aligns the midpoint offset value,...
isAbsoluteHorizontalCenter
Boolean
If true, horizontalCenter is pixel margin, otherwise is percentage (0 - 1) margin.
isAbsoluteVerticalCenter
Boolean
If true, verticalCenter is pixel margin, otherwise is percentage (0 - 1) margin.
isAbsoluteTop
Boolean
If true, top is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's height.
isAbsoluteBottom
Boolean
If true, bottom is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's height.
isAbsoluteLeft
Boolean
If true, left is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's width.
isAbsoluteRight
Boolean
If true, right is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's width.
alignMode
Widget.AlignMode
Specifies the alignment mode of the Widget, which determines when the widget should refresh.
_alignFlags
Number
isAlignOnce
Boolean
then immediately disables the current component.
__eventTargets
Array
Register all related EventTargets,...
node
Node
The node this component is attached to.
uuid
String
The uuid for editor.
_enabled
Boolean
enabled
Boolean
indicates whether this component is enabled or not.
enabledInHierarchy
Boolean
indicates whether this component is enabled and its node is also active in the hierarchy.
_isOnLoadCalled
Number
Returns a value which used to indicate the onLoad get called or not.
_name
String
_objFlags
Number
name
String
The name of the object.
isValid
Boolean
Indicates whether the object is not yet destroyed.
Methods
updateAlignment
Immediately perform the widget alignment.
update
This is a lifecycle method.
lateUpdate
This is a lifecycle method.
__preload
__preload
is called before every onLoad.
onLoad
When attaching to an active node or its node first activated.
start
Called before all scripts' update if the Component is enabled the first time.
onEnable
This is a lifecycle method.
onDisable
This is a lifecycle method.
onDestroy
This is a lifecycle method.
onFocusInEditor
onLostFocusInEditor
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used.
addComponent
Adds a component class to the node.
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't....
getComponents
Returns all components of supplied Type in the node.
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply
onRestore
for undo/redo operation.
schedule
Schedules a custom selector....
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
unschedule
Unschedules a custom callback function.
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function....
destroy
Actual object destruction will delayed until before rendering.
_destruct
Clear all references in the instance.
_onPreDestroy
Called before the object being destroyed.
_serialize
The customized serialization for this object.
_deserialize
Init this object from the custom serialized data.
Details
Properties
target
Specifies an alignment target that can only be one of the parent nodes of the current node.
The default value is null, and when null, indicates the current parent.
isAlignTop
Whether to align the top.
isAlignVerticalCenter
Vertically aligns the midpoint, This will open the other vertical alignment options cancel.
isAlignBottom
Whether to align the bottom.
isAlignLeft
Whether to align the left.
isAlignHorizontalCenter
Horizontal aligns the midpoint. This will open the other horizontal alignment options canceled.
isAlignRight
Whether to align the right.
isStretchWidth
Whether the stretched horizontally, when enable the left and right alignment will be stretched horizontally,
the width setting is invalid (read only).
isStretchHeight
Whether the stretched vertically, when enable the left and right alignment will be stretched vertically,
then height setting is invalid (read only)
top
The margins between the top of this node and the top of parent node,
the value can be negative, Only available in 'isAlignTop' open.
bottom
The margins between the bottom of this node and the bottom of parent node,
the value can be negative, Only available in 'isAlignBottom' open.
left
The margins between the left of this node and the left of parent node,
the value can be negative, Only available in 'isAlignLeft' open.
right
The margins between the right of this node and the right of parent node,
the value can be negative, Only available in 'isAlignRight' open.
horizontalCenter
Horizontal aligns the midpoint offset value,
the value can be negative, Only available in 'isAlignHorizontalCenter' open.
verticalCenter
Vertical aligns the midpoint offset value,
the value can be negative, Only available in 'isAlignVerticalCenter' open.
isAbsoluteHorizontalCenter
If true, horizontalCenter is pixel margin, otherwise is percentage (0 - 1) margin.
isAbsoluteVerticalCenter
If true, verticalCenter is pixel margin, otherwise is percentage (0 - 1) margin.
isAbsoluteTop
If true, top is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's height.
isAbsoluteBottom
If true, bottom is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's height.
isAbsoluteLeft
If true, left is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's width.
isAbsoluteRight
If true, right is pixel margin, otherwise is percentage (0 - 1) margin relative to the parent's width.
alignMode
Specifies the alignment mode of the Widget, which determines when the widget should refresh.
Examples
widget.alignMode = cc.Widget.AlignMode.ON_WINDOW_RESIZE;
_alignFlags
isAlignOnce
When turned on, it will only be aligned once at the end of the onEnable frame,
then immediately disables the current component.
This will allow the script or animation to continue controlling the current node.
Note: It will still be aligned at the frame when onEnable is called.
__eventTargets
Register all related EventTargets,
all event callbacks will be removed in _onPreDestroy
.
node
The node this component is attached to. A component is always attached to a node.
Examples
cc.log(comp.node);
uuid
The uuid for editor.
Examples
cc.log(comp.uuid);
_enabled
enabled
indicates whether this component is enabled or not.
Examples
comp.enabled = true;
cc.log(comp.enabled);
enabledInHierarchy
indicates whether this component is enabled and its node is also active in the hierarchy.
Examples
cc.log(comp.enabledInHierarchy);
_isOnLoadCalled
Returns a value which used to indicate the onLoad get called or not.
Examples
cc.log(this._isOnLoadCalled > 0);
_name
_objFlags
name
The name of the object.
Examples
obj.name = "New Obj";
isValid
Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object's destroy
is called, it is actually destroyed after the end of this frame.
So isValid
will return false from the next frame, while isValid
in the current frame will still be true.
If you want to determine whether the current frame has called destroy
, use cc.isValid(obj, true)
,
but this is often caused by a particular logical requirements, which is not normally required.
Examples
var node = new cc.Node();
cc.log(node.isValid);
node.destroy();
cc.log(node.isValid);
cc.log(node.isValid);
Methods
updateAlignment
Immediately perform the widget alignment. You need to manually call this method only if
you need to get the latest results after the alignment before the end of current frame.
Examples
widget.top = 10;
cc.log(widget.node.y);
widget.updateAlignment();
cc.log(widget.node.y);
update
Update is called every frame, if the Component is enabled.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
Parameters
dt
Number the delta time in seconds it took to complete the last frame
lateUpdate
LateUpdate is called every frame, if the Component is enabled.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
Parameters
dt
Number the delta time in seconds it took to complete the last frame
__preload
__preload
is called before every onLoad.
It is used to initialize the builtin components internally,
to avoid checking whether onLoad is called before every public method calls.
This method should be removed if script priority is supported.
onLoad
When attaching to an active node or its node first activated.
onLoad is always called before any start functions, this allows you to order initialization of scripts.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
start
Called before all scripts' update if the Component is enabled the first time.
Usually used to initialize some logic which need to be called after all components' onload
methods called.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onEnable
Called when this component becomes enabled and its node is active.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onDisable
Called when this component becomes disabled or its node becomes inactive.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onDestroy
Called when this component will be destroyed.
This is a lifecycle method. It may not be implemented in the super class. You can only call its super class method inside it. It should not be called manually elsewhere.
onFocusInEditor
onLostFocusInEditor
resetInEditor
Called to initialize the component or node’s properties when adding the component the first time or when the Reset command is used. This function is only called in editor.
addComponent
Adds a component class to the node. You can also add component to node by passing in the name of the script.
Parameters
typeOrClassName
Function | String the constructor or the class name of the component to add
Examples
var sprite = node.addComponent(cc.Sprite);
var test = node.addComponent("Test");
getComponent
Returns the component of supplied type if the node has one attached, null if it doesn't.
You can also get component in the node by passing in the name of the script.
Parameters
Examples
var sprite = node.getComponent(cc.Sprite);
var test = node.getComponent("Test");
getComponents
Returns all components of supplied Type in the node.
Parameters
Examples
var sprites = node.getComponents(cc.Sprite);
var tests = node.getComponents("Test");
getComponentInChildren
Returns the component of supplied type in any of its children using depth first search.
Parameters
Examples
var sprite = node.getComponentInChildren(cc.Sprite);
var Test = node.getComponentInChildren("Test");
getComponentsInChildren
Returns the components of supplied type in self or any of its children using depth first search.
Parameters
Examples
var sprites = node.getComponentsInChildren(cc.Sprite);
var tests = node.getComponentsInChildren("Test");
_getLocalBounds
If the component's bounding box is different from the node's, you can implement this method to supply
a custom axis aligned bounding box (AABB), so the editor's scene view can perform hit test properly.
Parameters
out_rect
Rect the Rect to receive the bounding box
onRestore
onRestore is called after the user clicks the Reset item in the Inspector's context menu or performs
an undo operation on this component.
If the component contains the "internal state", short for "temporary member variables which not included
in its CCClass properties", then you may need to implement this function.
The editor will call the getset accessors of your component to record/restore the component's state
for undo/redo operation. However, in extreme cases, it may not works well. Then you should implement
this function to manually synchronize your component's "internal states" with its public properties.
Once you implement this function, all the getset accessors of your component will not be called when
the user performs an undo/redo operation. Which means that only the properties with default value
will be recorded or restored by editor.
Similarly, the editor may failed to reset your component correctly in extreme cases. Then if you need
to support the reset menu, you should manually synchronize your component's "internal states" with its
properties in this function. Once you implement this function, all the getset accessors of your component
will not be called during reset operation. Which means that only the properties with default value
will be reset by editor.
This function is only called in editor mode.
schedule
Schedules a custom selector.
If the selector is already scheduled, then the interval parameter will be updated without scheduling it again.
Parameters
callback
function The callback function
interval
Number Tick interval in seconds. 0 means tick every frame.
repeat
Number The selector will be executed (repeat + 1) times, you can use cc.macro.REPEAT_FOREVER for tick infinitely.
delay
Number The amount of time that the first tick will wait before execution. Unit: s
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.schedule(timeCallback, 1);
scheduleOnce
Schedules a callback function that runs only once, with a delay of 0 or larger.
Parameters
callback
function A function wrapped as a selector
delay
Number The amount of time that the first tick will wait before execution. Unit: s
Examples
var timeCallback = function (dt) {
cc.log("time: " + dt);
}
this.scheduleOnce(timeCallback, 2);
unschedule
Unschedules a custom callback function.
Parameters
callback_fn
function A function wrapped as a selector
Examples
this.unschedule(_callback);
unscheduleAllCallbacks
unschedule all scheduled callback functions: custom callback functions, and the 'update' callback function.
Actions are not affected by this method.
Examples
this.unscheduleAllCallbacks();
destroy
Destroy this Object, and release all its own references to other objects.
Actual object destruction will delayed until before rendering.
From the next frame, this object is not usable anymore.
You can use cc.isValid(obj)
to check whether the object is destroyed before accessing it.
Examples
obj.destroy();
_destruct
Clear all references in the instance.
NOTE: this method will not clear the getter
or setter
functions which defined in the instance of CCObject
.
You can override the _destruct
method if you need, for example:
_destruct: function () {
for (var key in this) {
if (this.hasOwnProperty(key)) {
switch (typeof this[key]) {
case 'string':
this[key] = '';
break;
case 'object':
case 'function':
this[key] = null;
break;
}
}
}
_onPreDestroy
Called before the object being destroyed.
_serialize
The customized serialization for this object. (Editor Only)
Parameters
_deserialize
Init this object from the custom serialized data.
Parameters
data
Object the serialized json data
ctx
_Deserializer