Vec4
Class
Extends ValueType
Module: cc
Parent Module: cc
Representation of 3D vectors and points.
Index
Properties
x
Number
y
Number
z
Number
w
Number
Methods
subSelf
Subtracts one vector from this.
sub
Subtracts one vector from this, and returns the new result.
mulSelf
Multiplies this by a number.
mul
Multiplies by a number, and returns the new result.
divSelf
Divides by a number.
div
Divides by a number, and returns the new result.
scaleSelf
Multiplies two vectors.
scale
Multiplies two vectors, and returns the new result.
negSelf
Negates the components.
neg
Negates the components, and returns the new result.
clone
Obtaining copy vectors designated
copy
Copy the target vector
set
Set to value
add
Element-wise vector addition
subtract
Element-wise vector subtraction
multiply
Element-wise vector multiplication
divide
Element-wise vector division
ceil
Rounding up by elements of the vector
floor
Element vector by rounding down
min
The minimum by-element vector
max
The maximum value of the element-wise vector
round
Element-wise vector of rounding to whole
multiplyScalar
Vector scalar multiplication
scaleAndAdd
Element-wise vector multiply add: A + B * scale
distance
Seeking two vectors Euclidean distance
squaredDistance
Euclidean distance squared seeking two vectors
len
Seeking vector length
lengthSqr
Seeking squared vector length
negate
By taking the negative elements of the vector
inverse
Element vector by taking the inverse, return near 0 Infinity
inverseSafe
Element vector by taking the inverse, return near 0 0
normalize
Normalized vector
dot
Vector dot product (scalar product)
lerp
Vector element by element linear interpolation: A + t * (B - A)
random
Generates a uniformly distributed random vectors on the unit sphere
transformMat4
Vector matrix multiplication
transformAffine
Affine transformation vector
transformQuat
Vector quaternion multiplication
strictEquals
Equivalent vectors Analyzing
equals
Negative error vector floating point approximately equivalent Analyzing
toArray
Vector transfer array
fromArray
Array steering amount
constructor
Constructor
clone
clone a Vec4 value
set
Set the current vector value with the given vector.
equals
Check whether the vector equals another one
equals4f
Check whether the vector equals another one
strictEquals
Check whether strict equals other Vec4
strictEquals4f
Check whether strict equals other Vec4
lerp
Calculate linear interpolation result between this vector and another one with given ratio
toString
Transform to string with vector informations
clampf
Clamp the vector between minInclusive and maxInclusive.
addSelf
Adds this vector.
add
Adds two vectors, and returns the new result.
subtract
Subtracts one vector from this, and returns the new result.
multiplyScalar
Multiplies this by a number.
multiply
Multiplies two vectors.
divide
Divides by a number.
negate
Negates the components.
dot
Dot product
cross
Cross product
len
Returns the length of this vector.
lengthSqr
Returns the squared length of this vector.
normalizeSelf
Make the length of this vector to 1.
normalize
Note that the current vector is unchanged and a new normalized vector is returned.
transformMat4
Transforms the vec4 with a mat4.
maxAxis
Returns the maximum value in x, y, z, w.
Details
Properties
x
y
z
w
Methods
subSelf
Subtracts one vector from this. If you want to save result to another vector, use sub() instead.
Parameters
sub
Subtracts one vector from this, and returns the new result.
Parameters
vector
Vec4
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
mulSelf
Multiplies this by a number. If you want to save result to another vector, use mul() instead.
Parameters
mul
Multiplies by a number, and returns the new result.
Parameters
num
number
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
divSelf
Divides by a number. If you want to save result to another vector, use div() instead.
Parameters
div
Divides by a number, and returns the new result.
Parameters
num
number
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
scaleSelf
Multiplies two vectors.
Parameters
scale
Multiplies two vectors, and returns the new result.
Parameters
vector
Vec4
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
negSelf
Negates the components. If you want to save result to another vector, use neg() instead.
neg
Negates the components, and returns the new result.
Parameters
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
clone
Obtaining copy vectors designated
copy
Copy the target vector
set
Set to value
add
Element-wise vector addition
subtract
Element-wise vector subtraction
multiply
Element-wise vector multiplication
divide
Element-wise vector division
ceil
Rounding up by elements of the vector
floor
Element vector by rounding down
min
The minimum by-element vector
max
The maximum value of the element-wise vector
round
Element-wise vector of rounding to whole
multiplyScalar
Vector scalar multiplication
scaleAndAdd
Element-wise vector multiply add: A + B * scale
distance
Seeking two vectors Euclidean distance
squaredDistance
Euclidean distance squared seeking two vectors
len
Seeking vector length
lengthSqr
Seeking squared vector length
negate
By taking the negative elements of the vector
inverse
Element vector by taking the inverse, return near 0 Infinity
inverseSafe
Element vector by taking the inverse, return near 0 0
normalize
Normalized vector
dot
Vector dot product (scalar product)
lerp
Vector element by element linear interpolation: A + t * (B - A)
random
Generates a uniformly distributed random vectors on the unit sphere
Parameters
Vector matrix multiplication
Affine transformation vector
Vector quaternion multiplication
strictEquals
Equivalent vectors Analyzing
equals
Negative error vector floating point approximately equivalent Analyzing
toArray
Vector transfer array
Parameters
fromArray
Array steering amount
Parameters
constructor
Constructor
see Cc/vec4:method
Parameters
clone
clone a Vec4 value
set
Set the current vector value with the given vector.
Parameters
newValue
Vec4 !#en new value to set. !#zh 要设置的新值
equals
Check whether the vector equals another one
Parameters
equals4f
Check whether the vector equals another one
Parameters
strictEquals
Check whether strict equals other Vec4
Parameters
strictEquals4f
Check whether strict equals other Vec4
Parameters
lerp
Calculate linear interpolation result between this vector and another one with given ratio
Parameters
toString
Transform to string with vector informations
clampf
Clamp the vector between minInclusive and maxInclusive.
Parameters
minInclusive
Vec4 每个分量都代表了对应分量允许的最小值。
maxInclusive
Vec4 每个分量都代表了对应分量允许的最大值。
addSelf
Adds this vector. If you want to save result to another vector, use add() instead.
Parameters
add
Adds two vectors, and returns the new result.
Parameters
vector
Vec4
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
subtract
Subtracts one vector from this, and returns the new result.
Parameters
vector
Vec4
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
multiplyScalar
Multiplies this by a number.
Parameters
multiply
Multiplies two vectors.
Parameters
divide
Divides by a number.
Parameters
negate
Negates the components.
dot
Dot product
Parameters
cross
Cross product
Parameters
len
Returns the length of this vector.
Examples
var v = cc.v4(10, 10);
v.len();
lengthSqr
Returns the squared length of this vector.
normalizeSelf
Make the length of this vector to 1.
normalize
Returns this vector with a magnitude of 1.
Note that the current vector is unchanged and a new normalized vector is returned. If you want to normalize the current vector, use normalizeSelf function.
Parameters
out
Vec4 optional, the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
Transforms the vec4 with a mat4. 4th vector component is implicitly '1'
Parameters
m
Mat4 matrix to transform with
out
Vec4 the receiving vector, you can pass the same vec4 to save result to itself, if not provided, a new vec4 will be created
maxAxis
Returns the maximum value in x, y, z, w.